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#69246741767742276 - Ganbare Goemon - Ooedo Daikaiten (Japan) double jump glitch at line 83300

Ganbare Goemon - Ooedo Daikaiten (Japan) double jump glitch at line 83300.bk2
In 25:34.58 (91983 frames), 353 rerecords
254 downloads
Uploaded 2/4/2021 12:42 PM by CoolHandMike (see all 23)
This bk is originally from me just playing the game normally and encountering the glitch.
For one, I am not sure if that works outside of towns but the idea is that you jump, attack, then you can press and hold jump. Holding jump is like jumping in a lot of games where you hold it and you jump higher.
Bizhawk 2.4.1
pastebin of the inputs at that point https://pastebin.com/05eLT9Ua

#67950971431478997 - Bizhawk Lua CommonFunctions

CommonFunctions.lua
Game: Unknown Game ( NES, see all files )
374 downloads
Uploaded 12/8/2020 4:11 AM by CoolHandMike (see all 23)

#67926325655324243 - byterange_decode

byterange_decode.lua
Game: Unknown Game ( NES, see all files )
307 downloads
Uploaded 12/7/2020 1:32 AM by CoolHandMike (see all 23)
brunovalads' byterange_decode in a runnable format.

#67926281740058858 - keyCheck.lua

KeyCheck.lua
Game: Unknown Game ( NES, see all files )
260 downloads
Uploaded 12/7/2020 1:29 AM by CoolHandMike (see all 23)
Displays all the key names for the controllers. Good for accessing lua table buttons when you retrieve a table via joypad.get(1) for example
No idea where this was from originally.

#63485368131720364 - Shinobi III - Hard Crash at 42795

Shinobi III - TAS - 77994 Frames fixed found crash.bk2.bk2
In 21:41.59 (77995 frames), 24269 rerecords
420 downloads
Uploaded 5/21/2020 1:32 AM by CoolHandMike (see all 23)
Crash at 42795. Basically the game cannot handle all the sprites and then just hard resets.

#63215526424375868 - Centy 1 frame better?

Crusader of Centy - Eratyx 2020 possible one frame improvement 1fix.bk2.bk2.bk2
In 29:38.81 (106591 frames), 66542 rerecords
Game: Crusader of Centy ( Genesis, see all files )
443 downloads
Uploaded 5/8/2020 9:53 PM by CoolHandMike (see all 23)
look at frame 44650 Instead of Right, no input, then Left. Right, Down, instead. Seems to save one frame, but screws up tas after though :/

#62262609833143469 - Military Madness U tg16

Military Madness (U).wch
376 downloads
Uploaded 3/26/2020 11:56 PM by CoolHandMike (see all 23)
Watch has some attributes and stuff.
Types
Friendlies 0 trigger 1 falcon 2 eagle 3 Hunter 4 grizzly 5 polar 6 bison 7 slagger 8 titan 9 giant 10 hawkeye 11 Atlas 12 charlie 13 kilroy 14 panther 15 mule 16 pelican 20 trigger

Enemies 80 trigger etc 89 giant etc 92 enemy charlie

#62185639693467947 -

wonderboy in monster land - messing around with clip.gmv.bk2.bk2
In 11:03.76 (39774 frames), 37084 rerecords
436 downloads
Uploaded 3/23/2020 12:44 PM by CoolHandMike (see all 23)

#62045177127782182 - Revenge of Shinobi 20200317 update

Revenge of Shinobi - FINAL INPUT 43152 v3.bk2
In 12:00.14 (43153 frames), 65582 rerecords
431 downloads
Uploaded 3/17/2020 4:55 AM by CoolHandMike (see all 23)
Please replace existing movie in the workbench with this one that improves the time by 19 frames.

#59486918448884028 - Twisted Metal 2 - 2P WIP Paris Start

Twisted Metal 2 2P Paris Start.bk2
In 02:12.41 (7851 frames), 13869 rerecords
3 comments, 375 downloads
Uploaded 11/22/2019 11:50 PM by CoolHandMike (see all 23)
I am putting this up here for others to judge if the actual inputs look sloppy. First 3d game, and also first 2 player game. The actual video when watched looks fine IMO, but judging from the input.
A couple notes
  • No fine tune rotations. D pad only.
  • In between missions on the world map there are deliberate delays.
Questions or Thoughts?