So basically I see minimum 2 potential branches to avoid the vast majority of redundancy here with the possibility of a third (excluding potential ingame time runs or fastest completion without damage):
- Fastest completion through credits: What is seen in these two submissions. In this specific submission it optionally completes the training levels. This could be seen as a speed entertainment tradeoff.
- Full completion of some variety. This would be from fresh save and could optionally involve collectibles but would require doing all stages damageless.
- All levels from SRAM aiming for real time. This would mean all levels would be done with damage, including the tutorial and challenge levels. However, this would have 20 levels with completely redundant contents to the first. It also might be seen as awkward doing the challenge levels with damage if the point is to beat them without. However I see it as the only remotely viable category that would show off the remaining levels (3 last land levels, 55 challenge levels) with damage and would also beat the levels that typically have birds (10) as quickly as possible.
If the last goal is viable for acceptance, I would lean towards the submission without the tutorial levels to reduce the amount of overlap between fastest completion and the all levels with damage category. If the last goal is NOT viable for acceptance I would lean more towards accepting this submission, provided the community finds the tutorial levels sufficiently entertaining when done in this fashion.