Posts for feos

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We finally sorted out how to do the best aspect ratio correction for youtube. Since now, we are upscaling directly to 2160p (4K) with PointResize(), setting the proper width right away, instead of resizing in 2 passes: 1 for scaling and 1 for ARC. Also the subsampling method for HD has changed from point to lanczos. If point is used, the midcolor artifacts are much more obvious on color edges. With lanczos they are way smoother. The updated package is here: https://github.com/TASVideos/TASEncodingPackage/archive/x64.zip
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To add to the hardship here, even if you decide to simply post WIPs and only if no one improves them, submit them, since it's C64, you're gonna end up with no feedback until someone who actually checks comes and beats you. I think this game is worth a tas, but I can't guarantee that I'll find time to check your other iterations on it until it's submitted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I dunno, just like the old version of the Abobo fight, that scene looked too annoying, so I tried the first thing that came to my mind, and it appeared that you can get past the left enemy if you jump on him, which manipulates him to also jump when he gets up. And that leaves some room for you until he catches up. Since you were already redoing the run, you should have actually reTASed it, as that's what boosts your skills and always reduces the overall time. The current TASVideos optimization standard is to submit when you can not improve your own run anymore even if you try. Or the improvements are really minor and aren't worth it until the next iteration. Improvements like this one, or with Abobo, stand out as obvious to try. I tried to improve other suspicious places too, and due to the subpar game engine, I couldn't. You should be the first and the main person to judge your runs as you make them, and be hungry for anything that looks suboptimal. It's not a basic skill, but if enough effort is invested, it's always better than less effort :D Are you planning to redo this run again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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More importantly, since it's fully based on someone willing to put effort and actually translate a page, we need to reward such people. I suggest the Translator rank. Russian in the one covered best is just because we have a guy who likes to translate pages to Russian. But it also takes a person knowledgeable in TAS to fix everything that a translator might've misunderstood. So it's an effort of at least 2 people, if you want a reliable source of info. Lastly, if more people speaking different languages feel like contributing, we might invent a better way to organize this. But I obviously wouldn't oppose if that happened right now!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
That's one less game to completely redo...at least until feos finds something else I can majorly improve in the run.
Yeah, like spawning the second (?) boss 98 frames earlier. http://tasvideos.org/userfiles/info/40941449469328028
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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SmashManiac wrote:
However, I'm not so sure it's optimal. For example, I noticed on shaft 12 that the yellow miner goes back and forth immediately before entering the processing center for seemingly no reason. There might be some possible luck manipulation and lag management too. I don't have the time to verify these however.
DrD2k9, address that while I'm watching it closely. And my opinion on the branch is just "all diamonds". Until a 1-player run is published, we don't need to specify the 2P mode, as the goal was just to get shorter time. And I agree with this being a full completion branch, and can see how a friendly fire version with losing diamonds to enemies may end up being faster, becoming the any% branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you also describe vertical positioning? From my brief tests it's quite odd: you can freely adjust your height while closing in with enemies, but sometimes how much you walk diagonally affects how far you can walk horizontally. Did you notice that? Didn't check precisely, maybe it's just different lag.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Please tell how do you choose what attack type to use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Первый пост что ли? Или это http://www.fceux.com/web/help/taseditor-ru/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So a couple months ago we moved to x64 encoding tools. I even stopped updating the x86 version. Here's the link to the package: https://github.com/TASVideos/TASEncodingPackage/archive/x64.zip Thread #19197: x264 - x64 versus x86 It's also hosted in the main tasvideos organization now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://www.youtube.com/watch?v=QXPJww0nwzs https://files.tasvideos.org/2095/ARC/point-1440x1080-point-4K.png
Language: avisynth

PointResize(1440, 1080) PointResize(2880, 2160) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
https://www.youtube.com/watch?v=wB6E07OhzWM http://files.tasvideos.org/2095/ARC/point_straight_to_3584x2688_256x14_224x12.png Cropped to 256x224 manually
Language: avisynth

PointResize(3584, 2688) # (256*14 x 224*12) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
https://www.youtube.com/watch?v=iHiwfa_0tH0 http://files.tasvideos.org/2095/ARC/mergechroma-point.png
Language: avisynth

AVISource("movie.avi") chroma = PointResize(1440, 1080).PointResize(2880, 2160) luma = PointResize(2880, 2160) luma = luma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") chroma = chroma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") MergeChroma(luma, chroma) return last
https://www.youtube.com/watch?v=60jB3tchNuA http://files.tasvideos.org/2095/ARC/mergechroma-lanczos.png
Language: avisynth

AVISource("movie.avi") chroma = LanczosResize(1440, 1080, taps=2).PointResize(2880, 2160) luma = PointResize(2880, 2160) luma = luma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") chroma = chroma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") MergeChroma(luma, chroma) return last
http://files.tasvideos.org/2095/ARC/nnedi3_rpow2.png
Language: avisynth

AVISource("movie.avi") ConvertToRGB24() nnedi3_rpow2(rfactor=2, nsize=0, nns=4, qual=2, cshift="lanczosresize", ep0=2, pscrn=4, fwidth=568, fheight=488) AreaResize(360, 270) PointResize(2880, 2160) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
http://files.tasvideos.org/2095/ARC/lanczos-360x270-point-4K.png
Language: avisynth

AVISource("movie.avi") LanczosResize(360, 270).PointResize(2880, 2160) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrWint you're my hero!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They are different size, otherwise there will be bleeding. Can make 8x+lanczos too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah. The filtered one looks interesting, but sharp pixels is just what most of us expect to see from a tasvideos encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's the full list of screenshots. Please tell which one looks best for each resolution (at 100% zoom). https://disk.yandex.ru/d/O9856Mrr-ByUKQ Below 4K they all look about the same to me. At 4K the best one is point8x+pointARC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH did that unpausing thing in one of the game end glitch runs. It results in NO time loss!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does the motion with that last method look blurred too? I mean, while the screen and the objects are moving, is it obvious that the whole thing is filtered, or it mostly resembles the clean footage? I think none of the methods used allows to only filter the mesh itself. Probably that might be hacked into the emulator core itself. Until then, I wouldn't object against mesh too much, but I want to give the filter a chance as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Especially considering how you can unpause right on the next frame with the second controller, amirite?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It won't necessarily be a trade off either way, as the ending is reached at the same time. I just think stopping the input as soon as you need to let the credits run is better, but that's personal preference, and you can have that A there that leads to the credits. Just let it be optimal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main problem with these splash screens is that you skip the actual ending (credits) to show them once again. We don't want the credits to be skipped, because otherwise the viewer has a feeling that there's no real ending in the game, while there is. The second problem is that these screens are unrelated to the ending. They are the same 2 screens that are at the start, just grayed out. So they only mean that the game has been restarted. However, I think you might keep your final show-off, as the ending doesn't happen any sooner if you don't do it. Even the Vault allows speed/entertainemnt trade-offs (yet it doesn't quite like them). So I think you should stop the movie at the point where the bug you want to show happens with no further input, and let the game show the credits infinitely. The primary question about this run though, is it's tier. Personally, I like this game and think it's not bad at all. It has cool music, nice graphics, gameplay that forces you to move around and actually do stuff. I especially enjoyed the jumping combos. But that regular character speed... is just absurdly stupid. If he was moving like with that speedbooster item all the time, it'd be a clear moon. But for the entire run he always resets to the insanely slow pace once he leaves the room, and it constantly kills all the enjoyment. I had to vote Meh. Other voters mostly agree. Does anyone think this game is entertaining enough for moons?
So, since there are so many of them, please do me a huge favor and say something about the skips and glitches in your little note
We don't require the viewer to know the game. It happens all the time that those who know the game are greatly entertained by what happens in a TAS, and the unfamiliar people just don't get it. For example, I don't understand what's entertaining in RPGs or strategies, at all. But other people greatly enjoy them. The solution sometimes is the game's popularity. Popular games have higher chances to get better votes, because people know what's going on and enjoy that. This game was only released in Spain, so people barely know it. That means the majotity of its potential viewers have never heard of it. Hence, not knowing the internals, they won't be able to fully enjoy all the skips you've done. That leads to the feedback that's average or below average. We have to take feedback into account when we're considering a run for Moons, since the primary goal of the tier is to entertain. So it has to be subjective. And the global goal of the tiers is to promote. We usually don't promote what the majority of the viewers can't enjoy. Bottom line: while I find this game really nice, the normal running speed totally kills all the value it would have without it. I'm sad about it, no idea why they decided to slow him down that much. Certainly not the limitations, as there's a speedbooster, that works perfectly. Just a stupid decision of the developers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you TaoTao!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Does anyone have a guy with a Saturn and a CRT anywhere? I haven't yet watched the video, probably it clearly shows that mesh is completely blended and half-transparent, but having a real TV photo and human experience will help a lot. If it's in the video already, ignore me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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