Posts for feos

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I just tried poking RAM to see what happens, don't even remember the address, but that's the address where the game stores the loop count, and multiplies enemy speeds and other things with that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To everyone following this thread and using tastudio: Test the latest build as heavily as you can, I redid some basic restore logic once again!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
It seems that selecting frames via the Frame# column and triggering auto-restore by cloning or deleting frames will often cause the blue arrow to stop much earlier than it's supposed to.
Doesn't happen for me. Video?
TASeditor wrote:
Reminder for feos: "auto adjust lag doesn't work when turbo-seek is on", "it also stops playback at the lag frame and not the auto-restore frame when auto restore is enabled on lag remove"
Autoadjust is totally broken since the day it was added, I'll need to adapt the approach taseditor uses, like with seek frame logic I borrowed to make it fully working. But that's only going to happen after the release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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2 minutes is exactly the default autosave period. Can you try setting it to 0?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vaan666 wrote:
If and when I will continue working on this might rely on Bizhawk finally working properly.
Which version are you using?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Voting Meh. It is decent, but not as good as 2p action in such single-screen arcade games. The glitch is nice, but not enough to make 8 minutes of otherwise the same MB gameplay entertaining.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LOL
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What, you've never tried clicking the frame number column and dragging the selected area? Same thing as drawing input.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spreadsheets don't work for me like that: Ctrl+Shift acts the same way as just Shift. However, in tastudio, while holding Ctrl, you can select rows or draw selections, and this is similar to what I can do in spreadsheets. Why do you want Shift+Ctrl specifically instead of this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
Also, can control+shift+click be added as a function for highlighting frames the same way it works in google spreadsheets?
What's the difference between that and how they work right now?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In case you start worrying, this will probably take another week, since right now we're fighting some tastudio bugs before bizhawk release, which hopefully gets done during the weekend. Just wait patiently, since mame-rr has been my long hope and is now a real plan with high priority.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sour wrote:
feos wrote:
Sour, hello there! I know that your GUI is in C# and it has netplay. Could you give us some hints on how to port this feature over to bizhawk, which is also C#/.net? Also, does it connect when the user is using a router and needs a specified port, or it just connects no matter what like kaillera?
Hey :) The netplay itself is all coded in C++, but there's no reason you couldn't implement the same concept in C#. The concept is pretty simple: the server receives the current state of each client's controller, and applies that to the input ports ($4016/4017). The server then sends the result in the form of a "movie" stream (i.e what inputs were pressed at what moment) and the clients play that movie. The server/client never go out of sync, but it's not that great when ping is high (i.e 150+ms) - other than that it works pretty nicely (and it's certainly better than the experience I had with ZSNES 10+ years ago :p). It has a lot of other features (e.g: selecting which controller you're using, server loading games/states, server-controlled cheat codes, etc), but nothing that is all that hard to implement. I'm not too certain on the specifics of Kaillera, but Mesen doesn't use a central server/hub. It does however uses UPnP to contact the router & add a port forwarding rule when the server is started, which means it should work out of the box with most routers and the typical LAN setup most of us have at home. Technically, you can also get around this by using UDP hole punching, but Mesen currently uses TCP, so I never looked into it much.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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UMK3 is a Nintendo game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The list requires a sane way to fill it, I was planning to create an xls and paste from there, but I don't have time; my goal was to rerun all the tests on the newest versions of all the emus. It's absurdly hard to always keep track of everything and keep recalculating the percentages. Sour, hello there! I know that your GUI is in C# and it has netplay. Could you give us some hints on how to port this feature over to bizhawk, which is also C#/.net? Also, does it connect when the user is using a router and needs a specified port, or it just connects no matter what like kaillera?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aran Jaeger, I am the starman right now, and I want to say that strict numbers (from a potentially not so up-to-date page) won't help you more than taking a run in question and checking it against the actual star requirements. For the record, the quota is stars being 10% of moons. We technically can afford some new stars, but only assessing the qualities of a particular movie will show if it's going to happen here. I know my job is to do this checking for new star suggestions, but since there's so much effort put into helping me handle various aspects of this job, let's rely on the passion of those who want to help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Highlighting changes is kinda huge, but shouldn't make harm to other things, probably I'll get adelikat help with this. Right now, we're preparing the release, with those fixes Hetfield is requesting, then the plan is to make disk states navigatable, then probably highlighting changes and lua.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you! Approximate timecode?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
feos wrote:
Higan? Its NES core is shit, why are you even comparing to it?
But it have one of the best sound
24 APU test ROMs out of 40? LOL. BTW, if you feel like running the newest version of it against our test ROMs, please do so, maybe it passes more now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Higan? Its NES core is shit, why are you even comparing to it? Mesen's author only added overclocking after seeing my commits to fceux repo. But props for taking it one step further and overclocking the cpu itself too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is one button pressing away from publication, and I have no idea what to pick as a screenshot. HALP
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It'll be published tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Clarification about antialiasing, anisotropic filtering and internal resolution. For emulators that support this, the method that looks the best is the following: Set up your GPU to force maximal 3D settings for antialiasing and anisotropic filtering, and dump at native resolution for downloadable encodes and the screenshot, and at HD for Youtube, using whatever internal resolution you can afford: minimal one for HD encodes is 720p, which is then upscaled to something above 1080p, maximal known to be used is 4K. That way you don't have to worry about whether the plugin you're using supports all this or not, and also when dumping at native resolution, you get a better picture than if you downscale from HD or just dump at native res without the goodizers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It doesn't show text there in 2.1.4a - 2.2.3 for me. And it doesn't run in fceu.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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139.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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