Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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jlun2 wrote:
Hey uh. This sounds odd, but did something broke with RAM Search in the interim builds for GBA? Basically, when I search for certain values, it displays a result with TAStudio closed, but for some reason with it opened and playing a movie, it shows 0 results despite the RAM Watch indicating otherwise. Example: 1. Open the game 2711 - Drake & Josh (U)(Rising Sun).gba 2. Open TAStudios and then open https://drive.google.com/open?id=0B-2O13fpsnI4Zy16NmpYU01wNzA The movie should start up at frame 19,000-ish 3. Add this address in EWRAM to RAM Watch: 03069E. It is an unsigned 2 byte address. It should display 1023 at frame 19,000+ or so 4. With TAStudios still open and the movie still playing, open RAM Search and change the settings to find a 2 byte unsigned address in EWRAM 5. Change it to search "Equal to" and the value to "1023". Click Search For some reason, despite the fact the address above is in RAM Watch and displays 1023, RAM Search claims there's no results. Oddly, if I played back a bk2 file instead, it seems to work fine. Is this happening to anyone else?
It's not related to tastudio in fact. Try this order in RAM Search: - Set region - Set 2 byte size - Set "Specific value" - Paste your value - Click Search Works for me. If the order is wrong, it resets the target value and you need to click New to reset the search too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't say input recording is bad for tastudio, I just haven't gotten around to implementing it, since controller logics is barely known to me. But I'll take a look.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No they are not. Clean unzip with no config changes makes proper screenshots for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OmegaFlareX wrote:
Bummer.
What is that supposed to mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you always just recording in real time? Tastudio is not for that, it's for optimizing your input, which means you edit every tiny bit of it until it's perfect. And for that, everybody uses input drawing: http://rgho.st/8Ygrmdpvp If you're just recording in real time, you don't need tastudio. Record a regular movie and use savestates at necessary points to go back. link_7777, what commit did you add recording to (the current form of) tastudio at?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't say they should co-exist, I said they should if they deserve that. As for technical superiority, see my judgment of Super Metroid: - "glitched" run was proposed to obsolete "in-game"due to the latter being suboptimal by the today's standards - back when the "in-game" run was submitted, the community decided it should co-exist with the main branch, however - when a new run of the main branch is submitted, the decision must be made again, since those are the 2 branches with the most content overlap We should not mess with obsoletion chains for the sake of keeping the most up-to-date run visible alone, we should figure out solid reasons to keep branches separated or to merge them, basing on their content overlap and how entertaining it is. See, technical value is not the main factor. It only is, when comparing similar branches. And it is their similarity that we must figure out. Anyway, I'm saying all that before actually having looked deeply into both.
Speaking personally, I would probably push for double-obsoletion right now while still allowing an optimized 2p any% run to have a shot at being re-published if the audience finds it entertaining.
This is what I call messing around with obsoletion chains. Even if the 2p run is improved, that won't change its gameplay much, so its entertainment value is going to remain the same as it is now (mostly). So we already can make decisions considering these predictions. Note: I don't mean we must blindly obsolete whichever is less entertaining by the statistics, but carefully compare content itself and how unique it is. Come on, it's Moons already for both of them, you don't have to obsolete (unless they're really similar)!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I already posted the question that decides that: Are they different enough entertainment wise? In most cases, 2p action is more entertaining by default, just because there's more of it. And 1p action is entertaining because it has to showcase a different approach in strats: implementing them alone one must tighten the amount of overall actions, that might lead to unobvious solutions, resulting in unique entertainment as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha, since Moons, it doesn't work like that anymore. Here's a list of our games with branches that were considered entertaining enough and different enough to co-exist (as of April of 2014): http://pastebin.com/vsZ8UtrF Notice the amount of branches for popular games, and amount of 1p/2p co-existing, which has been a standard practice for years. Here's the rules: http://tasvideos.org/JudgeGuidelines.html#TiersAndGoals http://tasvideos.org/JudgeGuidelines.html#Branches Also see how unobsoletion has become an official practice too: http://tasvideos.org/forum/viewtopic.php?t=14430 This post specifically explains it. And here's an example of a working comparison.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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boct1584 wrote:
I think you've about hit the nail on the head, Samsara. Let this one obsolete both any% runs, with the caveat that "2p any%" is still a valid category by our metrics.
The question is, are they different enough entertainment wise? Any% has been retired from our official system some years ago. Many games have both published, aiming for speed alone is only a goal for Vault runs. Having done some of those 1p/2p runs myself, I know well how good it can be to have both, so please keep your horses guys. I'd better see an actual comparison of differences, probably I'll try to do it in a few days. Looking at numbers alone, 2p has the same amount of "yes posts" as this one, but it has better votes. And with no one complaining about similarity, it doesn't feel like there's need to obsolete the 2p run, but I'll look closer later myself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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First paragraph of the Details? Are all your crashes still happening?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I doubt it makes sense to overclock cores that are ported. It must be done by their devs and then adopted (unless someone already has a patch).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
1. TAS using TAStudios for a GBA game, any type 2. Without stopping the movie, play another .bk2 file of the same game for a bit
Without closing tastudio?
jlun2 wrote:
3. Stop that movie, try to open a tasproj file, then open up tastudios?
How do I play the tasproj with tastudio closed? What step it should be closed at? Does that work with other platforms? EDIT: Fixed cut/paste and other stuff, update and check your crashes again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What system?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't see orugari's images even in Chrome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Get the newest version of 7zip, that helped me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Nice. Were the improvements made by Alyosha implemented on FCEUX too? If not, any plans to?
Of course not. The core is forbidden since forever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FCEUX 2.2.3 has been released! http://www.fceux.com/web/download.html http://www.fceux.com/web/pressrelease-2.2.3.html The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed). Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The SDL port has been fixed and updated as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Derakon wrote:
I'd say the bigger problem with VVVVVV is that the TAS playthrough merely looks like perfect human play. There aren't really any surprises to be had. The run does obviously plays things very close to death, but there's no risk of actually dying. There's no unexpected TAS-only strats. The game isn't really broken. I mean, as someone who appreciates a good no-glitch TAS, it's still a great piece of work. But for a GDQ event, I think you need to be striving to showcase runs that really set TASing apart from normal speedruns. I'd say that means that TASes will have to have either at least some degree of game breakage, or they will have to use strategies that are blatantly and obviously inaccessible to humans.
I think the idea was that we don't have to strive for glitchy mess exclusively at SGDQs. The event is softer, some pure replays are alright, as long as we can comment them well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think the multi-run was perfect. The only issue was mentioning the time shift so late, vocal comments were greatly done, for all the people who were watching this for the first time, it would very well feel like the commentary is happening on the fly, like it was during this fantastic race of Ninja Gaiden.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tested Hetfield90's thing with N64. It only starts inconsistently placing states when the frame it is supposed to put a state on is lag. And when it's consecutive lag for a bunch of frames, it removes the state it just created on that lag area when as it advances emulation. Weatherton's crash stops happening to me when I set Memory Capacity in Savestate History Settings well below 500MB. With the limit of 512MB, it crashes when EmuHawk occupies 800MB+, dunno why it does that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fantastic! It's probably not a game end glitch per se, but an enemy with some boss flags that ends the game after you kill him.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Weatherton wrote:
I'm also not able to select the branch "0" slot by using the "Select State 0" hotkey (but 1-9 work this way).
I can. It won't select the main bizhawk window slot 0 though, since it's useless with tastudio launched.
Weatherton wrote:
Is it possible to load a branch state without the emulator pausing? I've got "Autopause at end of Move" unchecked but the emulator pauses whenever I load a branch state using either the GUI or a hotkey for "Quick Load."
Fixed, will update later.
Hetfield90 wrote:
It happens every time I play the TAS I'm working on. Do you want to try playing my WIP to see if it happens for you as well?
Works well for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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