Posts for feos

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First, IIRC it's FDS. Then, whether it has ACE potential depends of whether execution jumps to RAM (or similar locations that user can affect). And yes, very often it looks like crashes. Maybe SMB is too simple to crash. One would need to record the most glitched movie he can get and just show it to the experts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I dunno if you're being serious or not, but that rule refers to actual passwords that actually skip to actual game end. Here the password doesn't skip, it's used as RAM that contains arbitrary code, and then the game is glitched to make execution jump to there. And the code written there is skipping to the game end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"ТРУЪ" XD Это не АМИНЬ, это имя автора поста.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think it can be considered a speed hack. Is PS2 running those games on its hardware, or it's just an emulator? If the former, I don't think it makes sense to simulate it, since such disc speed is alien to PS1 (octoshock's goal is accuracy, you can't even increase internal resolution). If the latter, then it's a speed hack as it is, and it isn't going to be adopted for the same reason. It is all just my assumptions though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In Volkmire's Inferno I found a trick whose potential is scaring me. Sometimes, adding U/D to the first direction tap when you're going to run increases your actual speed so that in the long distance you can save up to 20 pixels just by resuming running. My old (back from 2010) running speed value seems to be fooling us, being 192 in both cases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LOL. Then GoodNES is to blame (and partly fceux).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Unedited ROM: Lupin Sansei - Pandora no Isan (J).nes CRC32: D994D5FF MD5: 76FDF7F6623C9486360ADF5D6762D7DB SHA-1: B633CC515C6A913D5A65A230E0698446331869A5 FCEUX shows 58357d9d6fac462b9fc7fd8194bf0e66 for that rom and this movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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- Who was that? - Elusive Joe. - Why "elusive"? - Because no one gives a shit about him.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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kazene wrote:
there is a concept called TAS-bot and TAS is achieved by bot, human can't do such gameplay
Just wow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How does the hash of the rom used in this submission match the one I used, and it's not a bad dump, if its header it erroneous (neither is it marked [!])? The dump itself is maybe correct, but the whole .nes file isn't. I used the rom with the same filename and hash as the submission, and got it from GoodNES 3.14. I don't understand where your assumption is coming from. Note: QuickNES plays it the same as fceux, NESHawk plays it correctly (but also desyncs).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great stuff, voted yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Using Rayban the Third (Unl) [!].nes fixes the scrolling but desyncs. I patched the 6th byte in the header to be $41 instead of $40 and the scrolling was fixed in Lupin Sansei - Pandora no Isan (J).nes. Apparently, this run uses a bad dump.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Am I the only person who gets broken scrolling in fceux (same rom)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you! I suggest to make something simple where you could put 2 input displays exactly side-by-side for a better effect. A cardboard frame maybe?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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niamek, check precisely 2 scenarios: the one where you save those huge branches asap, and the one where you save them with no hurry. If that's the problem, it's good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GRADIUS!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Having to press Reset to proceed?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Terra Tubes are gonna need some brainstrorming as well. Checkpoints don't care about your Z position, but the final one depends on camera position. Also, PJ assured me that once on console the hammer-fish bumped him through the wall right into level end, but I was unable to reproduce it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you saying debugger isn't working for you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for blaming me a hundred times in a row for not making nonexistent (dedupped) frames be considered in a format that I didn't design. Nice ignorance, or just stupidity? Maybe you didn't get it back then, but timestamps in the subtitles no longer match the timestamps of a dedupped encode, it seems mkv just can't spawn a subtitle in the middle of a frame, that it makes last as long as its timecodes tell it to. As for distinguishing between 512kb downloadable and 512kb stream, good point.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I personally was fine with it mp4 subs, but in some games you want special placement for them, otherwise they may cover all the ingame text. Standalone players can override subtitle placement, but for streams there's little to no point in such subs if they cover important gameplay elements. In mp4 you can't change their placement or embed any other subtitle format. I think it was Spike's idea to use mkv for 512kb. And as I said, if 512kb encode is anyway done as mp4, there's no point in having it as mkv as well. For proper subtitles one needs mkv, and I see no benefit in having 2 mkvs. So I'd only leave primary mkv, and if subtitles don't look right in a given game using mp4+srt, then only mkv should have the subtitles. See [2719] Genesis Langrisser II "all levels" by ars4326 in 1:56:46.59 as a great example.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Mishandling of encodes for Archive.org playback
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Nach wrote:
feos wrote:
The initial goal was to have a 512kb file that has proper subtitles, but then we end up with mp4 file with bad subtitles anyway, wether we make it or Archive does.
Incorrect, the "initial goal" of 512kb is to offer a streaming MP4 which can be played back directly on the site. If archive makes it, the file is huge and looks terrible. This is unacceptable.
I meant the goal of making 512kb.mkv in the first place. They were made because subtitles suck in mp4.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It used to have BG color parameter used for its shadow, then I replaced the shadow with proper halo. But its color can't be changed, probably we need to remove the confusing parameter from that function.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Mishandling of encodes for Archive.org playback
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Nach wrote:
If encoders/publishers want to make their own MKV for the 512kb too for various reasons, that's fine, but they must ensure to provide their own MP4 of it and not allow Archive.org to create an MP4 itself.
Right, and then I once again don't see the benefit of even having 512kb.mkv alongside 512kb.mp4. The initial goal was to have a 512kb file that has proper subtitles, but then we end up with mp4 file with bad subtitles anyway, wether we make it or Archive does. So I think the "least bad" solution would be to drop subtitles from mp4s if they don't look decent right away, and have only 2 traditional downloadables again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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