Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Just figured out. If tortoisegit shows wrong icons for files, like exclamation marks that get stuck for clean files, go to tortoisegit settings, change Icon Overlays - Status cache option, save, and then restore it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For the very recent commit, this code finally does it for me (as long as "frame advance skips lag" is checked):
Language: lua

function skip() if emu.framecount()%2>0 then emu.setislagged() end end event.onframeend(skip)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Check this out! http://rghost.ru/6vyHxhYqW
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stop ignoring my answers.
feos wrote:
I don't want to go through that hell again and teach you do things properly, because encoding bizhawk's psx is not as simple as you think.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How about this: Download even-frames.lua
Language: lua

function skip() if emu.framecount()%2 > 0 then emu.frameadvance() end end while true do skip() emu.frameadvance() end
Change the condition to "emu.framecount()%2 == 0" if you want only odd frames.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why is it so important for you to keep your encode published? Monetized views? I doubt, as I already stated earlier. I don't want to go through that hell again and teach you do things properly, because encoding bizhawk's psx is not as simple as you think. If you want something linked from the publication on your channel, make an encode with lua drawings probably, stuff like that., to at least be able to offer something new to the viewer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The point is not to advance the frame, as it's done anyway, but to skip the usual delay that's added to simulate the target framerate of the console, as in, one needs to emulate the lag frame on turbo speed. This must be very possible in lua. EDIT: Wait, that's right! You need turbo speed for that frame, but you also need emu.frameadvance() when your address is lagged to actually skip it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fceux has an option to manually set lag flag when you feel like it (judging by whatever address the game uses as a lag flag). In bizhawk you only can get lag flag, and get/set lag count. It's not hard to implement, but adelikat refused the idea for some reason. Maybe because the possibility to skip such frames on demand wasn't considered. However, in TAStudio you can hide every other frame's row, though I don't know if it actually skips the frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm pretty sure the overall approach can be widely applied depending on available tools.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Starred THUG2 and (as is already known) Spider-Man all items. THUG2 is insane! As for Muramasa, uhm, seriously? Running left and right for 1 hour (with occasional fights, huge props to their very existence) is a star? I'd refer to Wiki: StarmanGuidelines again to show how "well" this one fits.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Такой вот трюк: http://tasvideos.org/RU.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor (the guy) have done some stuff for best angle automation for n64hawk with lua.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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What about finally replaying Gradius? Bonus points if the controller is plugged out after the movie ends to make it clear that the rest of the run is planned out to have no input. And I still think multi-game tas is a nice thing. Since consoles might have different timing, it can be done by plugging a separate bot to each console, so it comes to having more than one replay device.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't see how the site becomes better rejecting runs like this one. The same happened to FF "console verification". It is obvious, that we can no longer limit our approach to "fast" and "entertaining", because technical work that is being done for the last few years has its own merit, and it's irreplaceable for the community. See what's going on regarding TAS blocks. They are a huge trend now, thanks to those efforts. So if the question is "were you entertained?", I give it a Meh, it's not particularly entertaining to watch. But "should this be published?" ABSOLUTELY. By flushing such runs in the gruefood delight, we do not give proper credits to what was done for the community by such runs, and totally ignore the effects of them. The site is not getting better then. And this is exactly the reason to add a Demo tier category, where such runs of superb technical level and priceless historical meaning would feel best. But to make the global acceptance terms sane, we should not base Demo on some isolated type of efforts, like we tried earlier. I described the approach in-depths here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[Scrubbed]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[Scrubbed]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
It strikes me that the branch poll we had back in April has basically the exact opposite outcome of what feos is suggesting here...
Maybe too late, but the suggestion is to use BOTH outcomes: just not blindly, but relying on statistics. Read the OP once again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
feos wrote:
Warp wrote:
As I said, I think ACE is awesome in its own right, but should be considered a completely distinct category from game-completing speedruns.
Oh god. IS IT NOT?
Clearly not, given how many posts have been made defending the concept that ACE runs that jump to the end credits are legit game completions. (And the fact that ACE run submissions are officially not considered breaking the rule that says that the game must be completed.)
Wait. Look. Any% [2680] GB Pokémon: Red Version "Brock through walls" by MrWint in 22:02.94 SRAM glitch[2687] GB Pokémon: Red Version "save glitch" by MrWint in 01:09.95 ACE [2341] GBC Pokémon: Yellow Version "arbitrary code execution" by FractalFusion in 03:14.15 Any% [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52 ACE [2651] GB Super Mario Land 2: 6 Golden Coins "game end glitch" by MUGG, Masterjun in 00:41.56 Any% [2015] NES Final Fantasy "White Mage" by TheAxeMan in 1:16:37.56 ACE [2816] NES Final Fantasy "stairs glitch" by TheAxeMan, Inzult & Gyre in 06:58.24 Any% [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34 ACE [2601] NES Mega Man "game end glitch" by pirohiko & finalfighter in 00:32.11 Any% [1590] NES Super Mario Bros. 3 "warps" by Lord Tom, Mitjitsu & Tompa in 10:25.60 ACE [2588] NES Super Mario Bros. 3 "game end glitch" by Lord_Tom & Tompa in 02:54.98 Any% [2541] PSX Castlevania: Symphony of the Night by ForgoneMoose in 18:40.08 ACE [2547] PSX Castlevania: Symphony of the Night "game end glitch" by ForgoneMoose, sockfolder in 09:47.20 Any% [318] SNES Kirby Super Star by nitsuja in 41:56.17 ACE [2609] SNES Kirby Super Star "game end glitch" by Masterjun in 00:23.03 Any% [3019] SNES Super Mario World "warps" by BrunoVisnadi, Amaraticando in 09:57.10 ACE [2926] SNES Super Mario World "game end glitch" by BrunoVisnadi, Amaraticando, Masterjun in 00:41.81 Any% [1898] SNES Super Mario World 2: Yoshi's Island by Carl_Sagan in 1:33:40.18 ACE [2751] SNES Super Mario World 2: Yoshi's Island "game end glitch" by Masterjun in 01:17.54 Any% [1368] SNES Super Metroid by Taco, Kriole in 38:41.52 ACE [2913] SNES Super Metroid "game end glitch" by Taco, Sniq, total in 07:14.75 They are all "considered completely distinct categories", one stands for fastest completion using gameplay means, another stands for fastest completion using executing arbitrary code. You worry about people who like ACEs more than any%? I completely fail to see the real problem! Considering the amount of people who also fail to see it in this thread, can you please say outright, clearly, what is the problem, considering the above movies co-exist perfectly and please both sides of viewers. Do you by any chance want the site stop accepting ACE runs?
ais523 wrote:
The debate about "fastest ACE completion" and "fastest game completion without ACE" isn't about whether they should be categories. It's about which one should be called any% (making the other one either "game end glitch" if we have the any% as non-ACE, or "no ACE" if we have the any% as ACE-allowed).
That's a completely different problem. It only depends on the viewer what to call "true any%", the site can't do it, exactly because it depends on viewer opinions, and they differ drastically. So we just have both. Fastest possible by all means is vaultable, so it will be published no matter what. Avoiding game breaking glitches will only be published if the game is entertaining enough to have branches. Read carefully the following post: http://tasvideos.org/forum/viewtopic.php?t=15247
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
As I said, I think ACE is awesome in its own right, but should be considered a completely distinct category from game-completing speedruns.
Oh god. IS IT NOT?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ACE is done unassisted as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Newcomer Rec was designed to keep runs that blew people's minds, regardless of when it happened. It showcases how super popular games can be abused to maximum. However, Megaman 1 isn't there, because it's hard to follow, and Megaman 2 is there, because while maximum glitchy, it's kinda easier to follow. So SMB3 total control absolutely blew people's minds, as did Pokemon Plays Twitch. What about SMW Pong? Did it really blow people's minds? Then, there's a technical achievement criterion. Each of the runs showcase maximum what can currently be done, and they become more and more impressive during tme, Pi is cute, but rather simple, Pong is 2 years old and kinda faded now, as we saw SMW Mario Maker. SMB3 is super fresh and super neat. The recent AGDQ event was super successful for tasbot, so if we explain things well in the movie text, it is the run people are likely to want to see when we first arrive, and it's best to be easily accessible. So while MM1 and MM2 are of the same level of impressiveness, but of different level of comprehensibility, SMB3 total control is by all means the most impressive of the 3, both technically and visually. Bonus points for having a human actually play it before thousands of people (human playing pong is not anymore that impressive really). So if we put Pong there, we're lowering the standard for Newcomer Rec with hopes to be comprehensible, which we probably shouldn't do. It didn't even have a star, just because the payload was not that entertaining. If not the 2 day deadline, Masterjun would have time to do more, but it's what we have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fsvgm777 wrote:
Who is interested in an alternate encode with input display?
17:38	fsvgm777	Nach: By the way, if there's enough demand, I'm going to make an alternate (YT) encode with the button presses.
I guess there's no enough demand yet. sudo do-it
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know the game too well, but it's something absolutely insane.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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