Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Redownload the package. Go to line 54 and set stackNDSscreens to true. You were using some hacky stuff instead that you shouldn't have used.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ewww, that's ugly. Reuploaded the package. Samlaptop: open encode.avs and go to lines 158-159. Replace
Language: avisynth

dupinfo="F:/Encode/TASEncodingPackage/temp/dup.txt", \ times="F:/Encode/TASEncodingPackage/temp/times.txt" \
with
Language: avisynth

dupinfo="./temp/dup.txt", \ times="./temp/times.txt" \
Also: do not encode downloadables with the third screen! It doesn't make sense as they're anyway native resolution. Only for HD encode there's this option.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Something similar was happening to me, but in totally different conditions. My original audio in SA2 tracks wasn't 2x long though, I got this happening only when trying to splice 2 segments with MP4Box, so I don't think it's related.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not necessarily. I mean, if you refer to 2x encodes, they're not always needed. Edit: How is Crash concerned here? Also, there it seems to be a single checkbox that I didn't tick that'd fix it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Redo the downloadables. 4x native downscaled (by emulator) looks WAY better than plain original.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So we're finally moving to 60fps youtube! It's not absolutely standard for browsers, and not all viewers use browsers that have full support for it, so we'll be using some safe strats. Encoders: https://sourceforge.net/p/feos-tas/code/HEAD/tree/trunk/Misc/TASEncodingPackage2.7z?format=raw (test first!) Always check the dump and see how heavily the game relies on alternate frame flickering. If not too much (even if it's there), you can encode strait 60fps HD, YouTube now has a smart frame-drop algorithm to not kill blinking totally for those who can't go 60fps. If it's a game with sprite limit being overcame by the amount of objects on the screen, which causes heavy flickering, or the TASer abused alternate frame movement, use ng_deblink (but without frame drop). It will leave all the motion 60fps, and only blinking objects will become translucent (as they do on TV) for those who can't watch 60fps. It is known that any 50fps footage also requires deblink. Viewers: 60fps HD encodes now can be watched from movie modules and discussion threads (wiki modules will follow soon). To watch them you need Google Chrome, Firefox, or Internet Explorer 11. See details here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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endrift: Can you record a real-time play in your emulator and check how it would sync?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Fortunately is possible to cancel deflation if call the "Give up menu" just before switching vikings. So don't worry, one of the biggest skip in game (dependent on deflation) will take place, despite of control scheme limitations :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Movie file name kind of tells you what emulator build to use to get past resets. http://rghost.ru/6SLxvdc9K However it desyncs right after reset, just as the author reported. EDIT: It was said that bkDJ got it to sync by dumping, but for me it simply crashes if I dump during reset. Most likely it's a lost case.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Archanfel wrote:
Aqfaq wrote:
Oh dear, my head would explode trying to optimize three characters at once.
I not play in traditional sense, i just type input in tas editor for each frame. It requires a holy patience, but this way i can achieve absolute team work execution of all my ideas.
Woah! You then use read-only savestates to get to the edited frame quickly in Gens I guess?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Yeah. Restored it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anty-Lemon wrote:
GoddessMaria15 wrote:
I have finished encodes for the US Soundtrack. Starting the JP/EU Soundtrack now.
How's it going?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You might want to submit this to VGMaps: http://www.vgmaps.com/ -> CONTRIBUTE Note that Jon won't reply on this matter, he will likely just put it here right away: http://www.vgmaps.com/Atlas/NES/index.htm
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Anty-Lemon wrote:
I'll try encoding this one. Wish me luck! :U
How is it going?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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That old encode doesn't do aspect ratio correction, so they're both wrong, and the best thing to do would be to reencode it altogether. Not sure I should repalce a video that sounds wrong with one that looks wrong.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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* Forgoes time-saving deaths * Contains speed/entertainment tradeoffs
accepting to vault
So are these "time wasting for entertainment in an already boring run" techniques allowed for Vault or not?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Go triple merge! http://tasvideos.org/forum/viewtopic.php?t=4834 http://tasvideos.org/forum/viewtopic.php?t=2314 I see no reason to disallow Recca, even if you mean the hard mode cheat code. Also, enemies not spawning looks more like a limit on concurrent objects in memory. Finally, Randil posted some cool scripts in the first thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anty-Lemon wrote:
All I know of is VDub with ffmpeg input driver, but it only outputs as avi
Wow this thing rocks! As for output, avi from virtualdub can be packed into mkv with mkvmerge no problem.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Random question about programming colors
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There's a code in desmume to create a PNG file. http://higgs.rghost.ru/6QQf4BfLt/image.png The way variables are called, it's trying to convince me it writes pixels to file in order BGR, while front buffer sent to monitor (32bpp RGB8888, right MemWatch) kind of matches buffer that contains PNG pixels (24bpp RGB888, LeftMemWatch), and both of them match this picture http://higgs.rghost.ru/82NMKWSDh/image.png when read as RGB. The code calls it so like red and green have some values, and blue doesn't, even though it's a blue sky. Am I missing something, or the color order is messed up as far as variables go? EDIT: there's also internal screen (16bpp RGB555) for that frame, where it reads bits from and converts them for PNG, which contains something that actually does look like BGR. http://tau.rghost.ru/7x6dkmZWf/image.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Global known improvements list?
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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What if we create a thread where people could post published runs with known improvements (and a few hints on what the improvements are, and their size) to help others get ideas on what to TAS next? Just like Wishlist or WIPs threads, which however aren't so strict to getting a runner involved or inspired. For example [1810] NES Battletoads & Double Dragon: The Ultimate Team "2 players" by feos in 17:41.14 Can be improved quite a lot by using void jumps in Level 3, tight lag management and insane enemy manipulation (requires disasm). [1930] NES Zen: Intergalactic Ninja by feos in 11:34.21 Can be improved (not by much) by getting extra health in bonus levels, probably also first boss. [2212] NES James Bond Jr. by feos in 18:29.84 Can be improved by disasming AI and manipulating it (will be annoying as hell due to constant desyncs in future after any improvement in the past). Looks like these'd be better put on wiki, but no one forbids using a thread for getting actual ideas, and wiki for systematizing them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11305
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This crap will drive me mad.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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How could a TAS optimization task be done by writing lua scripts? I can write anything you want, or disasm this to death, but I thought it wouldn't help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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