Posts for feos

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Try Chrome? Explanation: it seems to be going 3 ways with 60 fps stuff. At 360p it drops every second frame, at 480p it drops 3rd, 5th and 6th out of 6, and at higher resolutions it shows 60 fps, depending on your browser and something else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice idea btw. Something truly random can not be predicted/manipulated in real time at all. Examples: Darkwing Duck/Megaman drops, Battlotoads attack types, Battle City item spawns, TMNT 3 enemy spawns. But even if one thing hard-tied to other thing can be replicated in real time, even by pixel-perfect actions, it must be "not heavy" manipulation. Probably that way we could define the tag finally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Pardon my Warped viewpoints
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scrimpeh wrote:
Lastly, while they may often look alike, Luck Manipulation is not to be confused with Enemy/AI Manipulation. To the uninitiated, this damage boost in Castlevania (.gif taken from Grincevent) may look like luck manipulation, but the Medusa Head's spawn is in fact entirely fixed and dependent on your y position, which is not RNG-based.
I disagree. Enemy/AI relies on something that determines its actions, and player position can be a source of entropy. Also, I fail to see how RNG is luck, but manipulatable actions of NPCs are not luck. It's just we have "complex" RNGs in some games, where a bunch of addresses gets mixed in and then determines random actions, and there are also "simple" RNGs, where actions depend on addresses directly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Misinterpreted the list a bit. Can't be sure about the removed ones now, but there's one movie that did not get the tag by mistake, because the run heavily relies on random drops. [2583] NES Rockman 4 Minus Infinity by tianwodeai in 35:40.26 EDIT: Revising the removed ones now. #4519: Alyosha's NES Mission: Impossible in 24:04.59
One point about this game is that it makes extensive use of RNG. Usually changing something in the run will slightly alter most of the rest of the run, requiring you to go over it all again. The biggest point of RNG is the location of the key cards, usually effected by actions you take in the previous level.
The Ninja Boss is totally RNG dependent. In the end I just guessed enough times to get him in a good spot. If anything in this run separates it from a real time run it would be this fight.
#4489: CoolKirby & YoungJ1997lol's GBA Madagascar in 28:12.30 mentions manipulation a bunch of times, meaning it was intentionally used in many places. #4399: unagi's NES Q*bert in 22:25.42 links to the actual author's notes which say:
I also make frequent use of luck manipulation by pausing for a few frames at a time.
#4426: arandomgameTASer's GBC Shantae in 1:05:26.00
Unique to this game is being able to use every button for RNG manipulation. This is combined with frame manipulation, so one can just hold a button that will do nothing to change the RNG really easily. It's used for everything.
#4442: TehBerral's GBA X-Men: The Official Game in 16:30.83 and #4487: TehBerral's GBA X-Men: The Official Game in 13:26.53 both describe details of RNG manipulation and rely on that as an aspect of optimality. #4266: Inzult & Rising Tempest's NES Zelda II: The Adventure of Link "warpless" in 45:42.13 saves 71 frame in 3 places due to manipulation. Dunno if it's heavy enough. Same is with #4161: CoolKirby's GBC SpongeBob SquarePants: Legend of the Lost Spatula in 05:57.98
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So what about my first question?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I imagine it like a page for each platform, simply listing all game name links (in columns, maybe a table), unlike how Game-List does it. More compact view is preferred, it's easier to find what you want, because you can see more on the page. And then, movie modules need links to respective game pages, and game page should have links to groups, and finally, a list of all groups is needed. Sounds like a lot, but I guess we won't need anything else for a really long time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MUGG wrote:
I moved the Global User Directory to another drive which does not have strange characters in it.
How can I do it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I see the same. I wonder if it's possible that someone starts building a final page to navigate by platform/game name.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just add PNGs and we'll compare.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does that mass removal mean we'll need to explicitly explain why manipulation of some removed run was heavy to get it back into the list? Because I'm seeing several false removals at the first glance. About Megaman glitched, it's not an average ACE, it's (like SMB3) the one that only is able to do ACE if a bunch of objects has certain attributes, and their attributes are then executed as code. Not RNG related, but creates an unlikely event and it's the whole point of that run (same as SMB3 glitched).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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At 60 of course.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Forgot to add this question to the OP. Whoever already posted, please answer too: Describe what difference do you see between full fps encodes and deblinked ones. For me, deblinked look almost 100% identical to the source.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Everybody answer the poll please: http://tasvideos.org/forum/viewtopic.php?t=16264
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Everybody answer the poll please: http://tasvideos.org/forum/viewtopic.php?t=16264
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Until there is full support on all browsers which other people use I'm going with no. Also ontop of that until there is support for 4k30fps with 1080p60fps as another option I'm sticking and staying with no.
Good note, but here we're testing if officially intended browser is able to show it at 60 fps, because if it's not, then even support in all browsers isn't helping. Otherwise I agree with you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Official support for 60 fps YouTube?
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There has already been a lot of discussion about that, but it was never reduced down to a clear poll, neither did it aim for figuring out what exactly does youtube do to 60 fps footage, and how to properly use it. So here it goes. YouTube is only able to play at 60 fps in Google Chrome (support in Firefox Nightly and Internet Explorer 11 was reported, but never tested by us), when you select that option in the Quality drop-down menu ("720p60fps" or "1080p60fps"). Other browsers only allow to select quality/resolution, but don't add the "60fps" option. Why is it important for us? Because absolute majority of our runs are at ~60 fps, so it'd be reasonable to watch it at native framerate. However, streaming at full framerate was not possible until recently. But we really needed it, because many games were using it as a feature to simulate transparency (blinking on every frame at 60 fps does look like transparency on TV). If you upload a 60 fps video with such a blinking object to old youtube, it will show up as solid, or won't show up at all. We tried to fight that by dropping frames at different rates, like making it 25 fps, but I must admit that the smartest way to drop frames (drop 3rd, 5th and 6th out of every 6-frame segment) was not discovered. Then TASBlend, and ng_deblink were invented. The first one was blending every 2 frames into one, adjusting the percentage of bleeding of one frame into another. The second method calculates the mask for any object that's blinking every other frame, and uses it to make it (and only it) translucent, then after dropping every other frame, you get a look that's very close to the original footage. It only can't handle video where background is shaking at that rate, simply losing one half of it. It was also suggested, that when watching with modern 60 fps feature, background scrolling (and animation in general) look way smoother than at 30 fps dropped. The question is: Are you able to actually watch youtube at 60 fps? Which means, your hardware/software is capable of not falling back to 30 fps, even when 60 fps is enabled manually. Mine is not. No matter what I do, it's 30 fps only. So here are the test videos: Source (60 fps lossless emulator dump): https://archive.org/download/FullFpsTest/sm.7z https://archive.org/download/FullFpsTest/s3k.7z Full fps: http://www.youtube.com/watch?v=XYWRpehyRqo http://www.youtube.com/watch?v=WgY1_31eBAo Deblinked: http://www.youtube.com/watch?v=ZKMQVCTZFac http://www.youtube.com/watch?v=TikaZ3NXLQA For how it should look like originally, watch the lossless dumps. Then watch full fps videos in Chrome (and other browsers for the sake of a test) with Quality 720p60fps or higher. Then watch deblinked videos in any browser you wish (won't affect the result). And finally, answer the poll. As for posting, please describe what difference do you see between full fps encodes and deblinked ones. WARNING: Set the monitor rate to 60 Hz.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You don't seem to read what I post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You don't have a community to actually live on that site. And that's why we don't know an English-speaking alternative to TASVideos. But in China and Japan, such communities exist (and are huge), simply because of the language barrier with us (and some other minor reasons) and strong video services alternate to youtube.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH: The reason is that my paranoia has a limit. People notable for being really paranoid about all they do usually have another limit: they can't contribute such perfection for a really long time (human nature is limited in general, you can bend it, but you can't fight it). I'm more of a logical thinker than routine repeater, and I hope it helps me to serve the goal longer and cover a wider area. I'm not deliberately sacrificing quality to quantity, but when quantity is big enough, mistakes are more frequent.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
feos, did you checked the tas uses all the already researched and documented tricks?
How do you imagine checking all tases one judges for all existing tricks at all? I verify questionable submissions, but who'd expect intuition to fail miserably this time? Moved it for you. Can't you edit Game Resources?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I agree with franpa. Even if the search isn't impossible, it's made much harder by listing all movie edits there (which has what point exactly?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Acting like something I praise is a fake isn't going to end well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
Then why did you start it here?
Mothrayas wrote:
feos wrote:
The first time someone submits a desyncing movie and happens to glitch the game to an end by accident!
People still believe this?
This is the first time I see you trolling.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game starts out at a reasonable clip but within a couple of minutes the speed maxes out
Kind of sounds like difficulty stops increasing at that point. Though I can't find when exactly it happens. But after it's no longer any harder, ending input would be an artistic choice I guess, so can be arbitrary to some extant.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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