Tool-assisted game movies
When human skills are just not enough

Submission #1046: adelikat's NES Mike Tyson's Punch-Out!! in 17:50.53

Console: Nintendo Entertainment System
Game name: Mike Tyson's Punch-Out!!
Game version: USA PRG 1
ROM filename: Mike Tyons's Punch-Out!! (PRG1) (U) [!].nes
Emulator: (unknown)
Movie length: 17:50.53
FrameCount: 64232
Re-record count: 23347
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2006-04-04 17:58:23
Text last edited at: 2010-01-02 15:50:19
Text last edited by: adelikat
Download: Download (3772 bytes)
Status: published
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Author's comments and explanations:

It's Punch-out!! time again!!

I stumbled on an improved strategy for the Soda Popinski fight (from 47.00 to 45.25), so I decided to make a new version of this game. In the process I managed a faster time for Don II. All in all I also managed to shave off 80 frames.

Like my previous run this does not use the "cs glitch" and aims for the lowest in-game clock time and the #1 priority. As a secondary goal, it aims for the fastest real time when it does not conflict with goal #1.

(Note: the game clock pauses when ever you deliver an uppercut or a stunned punch, therefore a lowest clock-time strategy not only strives for fastest punches but also tries to maximize the amount of time the clock is stopped, therefore the fastest strategy isn't always the fastest in real time).

Here are the final times:

(Note: I picked up recording from my last no cs run on the soda fight. So while I consider this v4, the file says v2)

Truncated: Accepted for improving a published movie.
Bisqwit: Processing.

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