Tool-assisted game movies
When human skills are just not enough

Submission #1060: Lazy_Zefiris's GBA Megaman Zero 4 in 50:55.87

Console: Game Boy Advance
Game name: Megaman Zero 4
Game version: Europe
ROM filename: Megaman Zero 4 (E)
Emulator: (unknown)
Movie length: 50:55.87
FrameCount: 183352
Re-record count: 16030
Author's real name: Moiseev Vasily
Author's nickname: Lazy_Zefiris
Submitter: zefiris
Submitted at: 2006-04-19 20:05:17
Text last edited at: 2012-06-16 15:52:22
Text last edited by: Guga
Download: Download (25082 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Recorded with VBA-rerecording 1.72, and I do not remember switching any option from default.

No warps or passwords used

The only programmng eror used is that one attack may hit several times when you turn left-right

No hits nor deathes are taken

Getting 100 points and no damage in every mission was top priority,

Saving time was not primary objective

Movie is recorder on HARD difficulty. As the hard mode is not unlocked by default, game starts "from reset", not from "power on"

Weapon use is limited to melee weapons and knuckle's weapon tossing. No charged attacks. (Why? I do not like them anyways, I don't know why)

In 15 mission(in cyberspace) there are only 36 enemies on the way and 37 are requied to get 100 points so I HAD to make one enemy reappear...

Double jump and Rolling chips are combined as soon as they are available, they do help to save some time...

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