Tool-assisted game movies
When human skills are just not enough

Submission #1076: Xkeeper's NES Pinball Quest in 04:34.2

Console: Nintendo Entertainment System
Game name: Pinball Quest
Game version: USA
ROM filename: Pinball Quest (U).nes
Emulator: (unknown)
Movie length: 04:34.2
FrameCount: 16452
Re-record count: 1417
Author's real name:
Author's nickname: Xkeeper
Submitter: Xkeeper
Submitted at: 2006-05-09 11:13:03
Text last edited at: 2012-03-28 15:55:37
Text last edited by: Ilari
Download: Download (2105 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Here we go again... I knew my previous movie was... uh, not good shortly after submitting, so I decided to do another one tonight in another few hours. Only this time it doesn't suck and is actually entertaining for a short little 4:30 movie, especially considering the game played normally can take hours.


  • Played with FCEU 0.98.13. Newer versions have desync problems, I believe.
  • Takes no damage
  • Manipulates luck (once)
  • Abuses programming errors in the game (for entertainment only; see level 4)
  • Aims for fastest time, while still being entertaining and showing off bugs

Comparison Chart

   Milestone       OldMov   NewMov  Diff
   --------------- -------- -------- -------
   Level 2 start     5 050    5 967   +  917
   Level 3 start     6 837    7 009   -  745
   Level 4 start    11 237    9 785   -1 624
   Level 5 start    15 040   13 469   -  119
   Level 6 start    18 524   15 951   -1 002
   Total length     19 434   16 452   -  409
   -------------------- Total Diff:   -2 982

Detailed Analysis

Level 1 is nothing new, aside from some boredom relief while waiting for the boring punny speech to pass. The intro is the exact same since it was... well, already close (if not perfect) already.

I steal earlier, as I managed to manipulate it to giving me the Devil.FL after only two attempts, as opposed to just settling for some clunker later in the game.

Level 2, as a result, is much faster. I kill the minions immediately instead of the boss, as each one is +4 attack, making the boss even easier. It makes this stage look really, really short... which it usually isn't.

Level 3 is, unsuprisignly, the same as always. Boring elevator ride up (no, it's impossible to get through there without the elevator), leading to a wonderful combo for the minionguards. Sadly, I couldn't pull it off again, so I just settle for whatever kills them fastest... the boss wasn't anything major, another two hit kill now that I have the highest attack possible.

Level 4 has the delay so I can skip the turtle in the roulette hall, and then... well, you'll have to see the boss for yourself.

Level 5 is nothing speical other than it's fast.

Level 6... well, let's just say the last boss is pathetic.

Canceling. --Xkeeper

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