Tool-assisted game movies
When human skills are just not enough

Submission #1095: Ash Williams's SNES Contra 3: The Alien Wars "pacifist" in 14:25.25

Console: Super NES
Game name: Contra 3: The Alien Wars
Game version: USA
ROM filename: Contra III - The Alien Wars (U) [!].smc
Branch: pacifist
Emulator: (unknown)
Movie length: 14:25.25
FrameCount: 51915
Re-record count: 3375
Author's real name: M
Author's nickname: Ash Williams
Submitter: Ash Williams
Submitted at: 2006-06-04 07:47:57
Text last edited at: 2006-06-06 15:56:18
Text last edited by: DeHackEd
Download: Download (3754 bytes)
Status: published
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Author's comments and explanations:
I used Snes9X v1.43+ v9 for Windows with WIP1 timing to make this movie.

My goals in this movie were to complete the game on the hardest difficulty as fast as possible while only killing the enemies that were absolutely necessary to kill. (editor's note: i.e. this is a pacifist version.) This applies to enemy bullets and missiles as well; I don’t shoot them either.

I had to use luck manipulation when fighting the worm boss on the last level in order to get it to spit the larva monsters straight instead of down. That way I was able to shoot the boss without killing any of the little monsters.

In some scenes the player appears to have bullets or monsters pass through him without taking any damage. This was able to be done by hitting the down button every other frame. If started on the proper frame, it would change the player's hit box while keeping the animation the same. On another note, if I started hitting the down button on the wrong frame, it would change the animation, but not the hit box, so it would appear that the player was being killed by bullets that were missing him.

Bisqwit: Submission file replaced per author's request.

adelikat: Due to popular demand, I am accepting this run.

DeHackEd: Due to popular publications, I'm publishing this.

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