Tool-assisted game movies
When human skills are just not enough

Submission #1315: Randil's NES The Adventures of Captain Comic in 07:30.82

Console: Nintendo Entertainment System
Game name: The Adventures of Captain Comic
Game version: USA
ROM filename: Adventures of Captain Comic, The (U).nes
Emulator: FCEUX 2.2.0
Movie length: 07:30.82
FrameCount: 27094
Re-record count: 5080
Author's real name: Johan Södling
Author's nickname: Randil
Submitter: Randil
Submitted at: 2006-10-16 20:04:53
Text last edited at: 2012-12-08 18:32:26
Text last edited by: Brandon
Download: Download (4465 bytes)
Status: published
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Author's comments and explanations:

About the game:

The adventures of Captain Comic is a simple platformer. You play as Captain Comic, a man in a spacesuit, carrying a lasergun. The goal in the game is to collect the "Crown of the Ages",the "Mystical gems of Lascorbanos" and the "Thousand Coins of Tenure". The game is not as linear as you might think, there are actually quite many routes you could take to beat the game, but the route used in this movie is the fastest one.

Notes about the run itself:

About the game's physics:

One thing that should be noted is that I've never experienced any lag in this game, not one single frame, so lag-reduction is not an issue in this run. Another thing that should be mentioned is that both jumping and teleporting using the "Teleport Wand" is exactly as fast as running normally. So it it doesn't matter how much I jump/teleport, I neither save or loose time doing this. These factors makes improving this run difficult. The only way to improve this run by any significant amount (timewise) would be to either find a new glitch or find a better route.

Comparing this run to FODA's test-run.

FODA made a run of this game some time ago, which you can find here: http://www.angelfire.com/ex/uobt/videos/captaincomic-v4.zip This movie beats his by a mere 52 frames. Although this is very small improvement timewise, There are quite a lot of differences between our movies. The major difference between our movies is that I try to kill as much as possible in my run, and I don't get hit as much as FODA does in his run. It was really hard to gain any time over his run, even though his run was just a testrun, but by skipping the "Corkscrew"-item and making some jumps a little better I save some time.

Thanks to: FODA, for his very good test-run, and finding the wall-glitch.

adelikat: Limited potential game optimized well. Unfortunately, the result isn't quite interesting enough for the viewer. Rejecting.
adelikat: Accepting for publication to the Vault
Brandon: Publication underway.

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