TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1323: theenglishman's GBC Alice in Wonderland in 03:56.43

Console: Game Boy Color
Game name: Alice in Wonderland
Game version: USA/Eurasia
ROM filename: 0658 - Alice in Wonderland (USA)(Eurasia).gbc
Branch:
Emulator: (unknown)
Movie length: 03:56.43
FrameCount: 14186
Re-record count: 617
Author's real name: Noah Tomlin
Author's nickname: theenglishman
Submitter: theenglishman
Submitted at: 2006-10-25 18:12:34
Text last edited at: 2012-06-26 19:11:32
Text last edited by: Ilari
Download: Download (1141 bytes)
Status: decision: rejected
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Author's comments and explanations:
THIS RUN IS AN INCOMPLETE WORK IN PROGRESS. PLEASE DO NOT VOTE FOR THIS RUN YET!

About the game

Nothing much to say here. This is a typical platformer, where you control Alice through twenty levels, most of which involve collecting keys and opening doors, often many per level. Mushrooms allow Alice to shrink or grow, and occasionally only one type of size can be used to complete certain tasks. The controls are set up much like the original Super Mario Brothers - A to jump, B to run faster.

About the run

This run was played at hard mode, which doesn’t really change much in terms of gameplay or controls.

Glitch Breakdown

There aren’t that many glitches in this game, but those said few are quite useful. Here are the glitches I use in my run:

Damage Speed Boost

Occasionally, taking damage will increase one’s speed for the time they are invincible. I use this in Level 4 to make a jump as Small Alice that can normally only be performed as Big Alice.

Platform Clipping

It’s not really clipping, but that’s the best name I can think of at the moment. If Alice enters a wall or platform at a certain angle where she has part of her body (usually her head) overlapping, the game tries to eject her from the wall/platform...but ends up propelling her UP on top of the platform instead of below it. This is used several times to land impossible jumps onto moving platforms.

Double Jump

After landing on top of an enemy, the game registers Alice as being on the ground, so she can jump again after killing an enemy. This is rarely used in this game (to get onto high platforms) since enemies are often not anywhere near platform edges, but it is used once or twice in the run.

CURRENT PROGRESS: Level 4


adelikat: Please do not use the submission queue for incomplete WIP's. These are for COMPLETED runs. Post the wip in the approtiate discussion forum. If you need to upload the file somewhere, try one of many free uploading sites or DeHacked's micro-uploader.

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