Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies

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[Tier: Moons] = Tier: Moons

[Tier: Moons]GBC Mega Man Xtreme (USA) "Extreme mode" in 27:33.58 by FractalFusion.
VBA movie (.vbm) (date: 2009-08-06)
MKV file via BitTorrent (Modern HQ) (size: 33.38 MB, length: 28:08)
MP4 file via BitTorrent (Compatibility) (size: 34.38 MB, length: 28:08)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #2286 — Author's comments
Discuss this movie
Rating: 7.0 (19 votes)
- Takes damage to save time
- Heavy luck manipulation
- Uses hardest difficulty
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Mega Man Xtreme is a port of the popular Mega Man X series to the Game Boy Color. It adapts the Mavericks and their stages from that series and wraps it into gameplay more suited for the portable console.

Here, FractalFusion speeds through the game and exploits glitches to create a movie worthy of what we have come to expect from Mega Man at TASVideos.

This movie is played from a savestate that has unlocked "Extreme mode", which allows you to play all of the levels in one game. Runs that start from a savestate are not normally allowed; see the Movie Rules for more on this.

Note: This movie requires VBA rerecording v19, v21 or v22.
Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.