TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1336: Bisqwit & AngerFist's NES Rockman in 15:48.33

Console: Nintendo Entertainment System
Game name: Rockman
Game version: JPN
ROM filename: Rockman (J).nes
Branch:
Movie length: 15:48.33
FrameCount: 56900
Re-record count: 49200
Author's real name: Joel Yliluoma & Yashar Nasirian
Author's nickname: Bisqwit & AngerFist
Submitter: Bisqwit
Text last edited at: 2006-11-06 23:49:37
Text last edited by: Bisqwit
Download: Download (4404 bytes)
Status: published
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Author's comments and explanations:
This is a new Rockman TAS, mostly an update to the previous version though. Changes:

90% of the last battle was played by BisqBot. I created a new algorithm core in the bot that simulated literally what a human would do in such situation; only saving lots of work. (Previous versions of BisqBot have always used random input combinations.)

AngerFist's contribution to this movie comes from his part in the previous version. He played the Gutsman fight and the Bombman fight (the first), and he prevailed at luck manipulation in Cutman stage, and helped optimize a couple of rooms.

Ps: The rerecord count is arbitrary. At some point, it was going to say 6268371 -- somehow the value was accidentally copied from BisqBot's progress file. So I edited it manually.

As for Bombman refight escape... I disassembled Bombman's AI entirely. That way, I knew exactly how to make it throw a bomb and how to make it jump a certain height of jump.

Edit: Submission file replaced! (15:52 --> 15:49)
Edit 2: Submission file replaced again! (15:49 --> 15:48)
Edit 3: Round numbers are nice. 56900 frames is the length now, making it 1289 frames (21.5 seconds) faster than the published movie.

Ps: This is a bigame movie. It completes on both Rockman (J) and Mega Man (U).

-- Bisqwit


adelikat: Impressive improvement, again. Accepting for publication.
Bisqwit: Thanks. I'll process this one myself :)

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