Tool-assisted game movies
When human skills are just not enough

Submission #1385: Xkeeper's NES Pinball Quest in 04:09.3

Console: Nintendo Entertainment System
Game name: Pinball Quest
Game version: USA
ROM filename: Pinball Quest (U).nes
Emulator: (unknown)
Movie length: 04:09.3
FrameCount: 14958
Re-record count: 1897
Author's real name: Alex W.
Author's nickname: Xkeeper
Submitter: Xkeeper
Submitted at: 2006-12-12 20:01:44
Text last edited at: 2012-03-28 15:56:43
Text last edited by: Ilari
Download: Download (1557 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
New version of Pinball Quest, improved by 26 seconds over the previous (cancelled) version. Hopefully the last one, at least for now.


Emulator Options

  • FCEU 0.98.15.
  • Manipulates luck
  • Abuses programming errors in the game (for entertainment only)
  • Aims for fastest time...
  • ...but trades a few frames now and then for entertainment.

Comparison to v2

Name Old New Diff
Level 2 5967 5607 -360
Level 3 7009 6579 -70
Level 4 9785 8973 -382
Level 5 13469 12320 -337
Level 6 15951 14619 -183
Final 16452 14958 -362
Total -1494

Version 2 bested Version 1 by 2982 frames. Version 3 beats V2 by just over half that, or 26 seconds. I don't believe it either.

Level-specific details

Level 1: I don't enter the door as fast as possible because I need to manipulate small amount of luck to steal the Devil.FL, which boosts attack by 4x. This was the fastest one I found.

Level 2's boss liked casting spells, so I canceled them by running into her. Too bad they don't do damage...

Level 3's boss doesn't become active until all but 2 of the first knights are destroyed. The yellow ones take 3 hits, and the red take 4, so the yellow ones are done away with.

Level 4: I don't enter the hole as quickly as possible because I need to delay it so that I don't hit the turtle in the path to the roulette. The weird crack noises are my flippers (to manipulate luck to get into the right hole/get a good boat)

Level 5's throne won't move until a while after the boss is nearly done making silly explosion sounds, so I use that time to line up a good combo shot on it.

And lastly, the final boss is a wimp.


The first part of Level 1, up to the second skeleton hit, is played by Aqfaq. He quit working on the movie, so after trying to best him and only managing to tie (with practically the same keypresses), I gave up and just continued off his.

Many parts of this movie were played in 50% speed. These are generally when I have (or need) no control of the ball, such as when it's in the elevator of Lv3. Almost all "intensive" parts (i.e., when I needed to make a shot) were done in frame advance.

I really, really hope I didn't miss anything this time.

Truncated: Made a table out of the preformatted text (because all the "-" were acting up). Hope you don't mind.

adelikat: Good optimizations of a hard-to-optimize game. Accepting for publication.

Xkeeper: adding some level-specific details to help ease any confusion about why I did things.

Similar submissions (by title and categories where applicable):