TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1431: laughing_gas's SGB Donkey Kong Land 3 in 35:15.8

Console: Super Game Boy
Game name: Donkey Kong Land 3
Game version: USA
ROM filename: Donkey Kong Land 3 (U) [S][!].gb
Branch:
Emulator: (unknown)
Movie length: 35:15.8
FrameCount: 126948
Re-record count: 9873
Author's real name: Jerry Yu
Author's nickname: laughing_gas
Submitter: laughing_gas
Submitted at: 2007-01-25 20:24:42
Text last edited at: 2012-01-14 20:30:40
Text last edited by: Ilari
Download: Download (8534 bytes)
Status: decision: cancelled
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Author's comments and explanations:

Donkey Kong Land 3 TAS by laughing_gas

This is a TAS of the game Donkey Kong Land 3 for the Game Boy, but uses SGB mode.

Emulator Settings:

  • Emulator used: VisualBoyAdvance 1.7.2 re-recording v19.2

    • Allows Left+Right / Up+Down

Goals

  • Aims for fastest time
  • Takes damage to save time
  • Uses warp barrels
  • Skips most of the DK coins, so the TAS ends after the first K. Rool Duel. (Collecting the DK coins is required for a 100% run, though)

General Information

  • In most cases, rolling, then jumping to cancel the pause after rolling, then rolling again is the fastest form of travel. If I'm using Dixie and jumping puts her in the way of an obstacle, I jump on one frame, then press B on the next frame to cancel the jump, wait 3 frames, then roll again. This cannot be done with Kiddy since he cannot cancel his jump in midair.

  • Rolling through enemies give a speed boost, however there are some enemies that cannot be rolled through.

  • When using Engarde, repeatedly stabbing is faster than regular swimming.

  • When using Squawks, holding B makes him fly faster horizontally.

  • When jumping to catch a horizontal rope (This is with Dixie) press B shortly before she reaches the rope and she will grab it automatically, instead of going over and then back.

  • When swimming, holding B makes you swim faster horizontally.

  • I could have ended the input after the last hit on K. Rool, but I decided to move around wildly to provide more entertainment.

Acknowledgments

Thanks to

  • JXQ for editing in the SGB mode change, since I mistakenly began the TAS in black and white Game Boy mode.

  • dezbeast for trying to help with the mode change, even though I miserably failed at using the TAS movie editor.

  • spockybiemmichab for informing me that alternating rolling and jumping is faster than just jumping alone.

  • Everybody else in the DKL3 thread.

Enjoy the run.

EDIT: cancelled due to lack of interest.


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