Tool-assisted game movies
When human skills are just not enough

Submission #1475: adelikat's NES Marble Madness in 02:49.48

Console: Nintendo Entertainment System
Game name: Marble Madness
Game version: USA
ROM filename: Marble Madness (U) [!].nes
Emulator: (unknown)
Movie length: 02:49.48
FrameCount: 10169
Re-record count: 10459
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2007-03-09 18:22:08
Text last edited at: 2011-01-22 03:00:47
Text last edited by: mmarks
Download: Download (4615 bytes)
Status: published
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Author's comments and explanations:

(Link to video)
Yet another improvement to my NES marble madness movie. This is the 5th version (3rd submitted). This one is a 64 frame improvement over the current published run.

The improvements come from staying off screen more. I was able to optimize this using memory watch to monitor the position & speed of the marble.

This game has a 16 frame rule. I improved levels 2 and 3 by 16 frames by overcoming this frame rule. In reality they were improved by less (3 in lv2, 9 in lv3). Also, I improved level 5 by 32 frames (overcoming the frame rule twice).

I believe this run to be un-improvable due to this frame rule. While there might be a possibility that you could squeeze a frame or two in a level, not enough to overcome the next frame rule.


  • Aims for fastest completion
  • Manipulates luck (to NOT get the "wands")
  • Uses FCEU .16
  • PERFECT ;)

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