TASVideos

Tool-assisted console game movies
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Submission #1578: Soulrivers's NES Moai-Kun in 21:29.57

Console: Nintendo Entertainment System
Game name: Moai-Kun
Game version: JPN
ROM filename: Moai Kun (J).nes
Movie length: 21:29.57
Re-record count: 8943
Author's real name: Jakob Csörgei Gustavsson
Author's nickname: Soulrivers
Submitter: soulrivers
Text last edited at: 2007-07-02 15:28:28
Text last edited by: adelikat
Download: Download (7122 bytes)
Status: published
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Author's comments and explanations:

Emulator Settings

  Recorded on fceu-0.98.15-rerecording.
  • Aims for fastest time
  • Abuses programming errors
  • Takes no damage
  • Genre: Puzzle

Game information

Moai-Kun is a fun, fast-paced puzzle-platformer where the goal is to rescue all your pink friends and then reach the door - to continue to the next stage. Appearatly you play as an Easter Island statue, however I do not know the reason for this >_>... The stages are filled with enemies, pits and spikes to make life miserable for you. Also scattered throughout the stages are bombs which can be used to blow up blocks, and rocks which can be pushed and stood on. Every four levels you are given a password which can be used to continue your progress, none which are used here.

  • Jumping is faster than normal walking, as long as you don't bump into something, so I try to keep him jumping at all times.
  • When I at any time stop movement and there is no reason for it (ie. bombing something), it's because I have to stop breaking blocks for a while, else the character will get a buckled head. This lasts for about 10 seconds, where he cannot break anything, so it is best to just wait a moment.
  • Two blocks cannot move at the same time, so at some times I have to wait for the currently pushed block to stop moving before I hit the next one.
  • A bug for zipping through blocks is used in numerous stages, first one seen in stage 4. When there are two blocks on eachother, and you break the bottom block in mid-air, you'll go inside the now falling above block and zip up it when it lands. This doesn't work on all blocks/all stages, and I don't really know why.
  • Another strange glitch that occours in stage 51 where the character goes right through a block after jumping on the trampoline. He then travels all the way through and ends up on the trampoline to bounce up.


NOTE: I am aware of that there is a mistake in Stage 29 (I think) where I lay a bomb, drop down, jump up again and then break a block in mid-air. ~10 frames could've been saved from destroying the block while waiting for the bomb to explode.

Stage times

I put this here as the run never shows what stage is being played - a glitch is used to remove this screen before every level. However, the game features an in-game timer, such as the one in Super Mario Bros. By putting all the times in here, you can still refer to a specific stage as long as you know the time for it.

Stage # Time
Stage 1 889
Stage 2 884
Stage 3 867
Stage 4 841
Stage 5 879
Stage 6 865
Stage 7 860
Stage 8 875
Stage 9 827
Stage 10 837
Stage 11 824
Stage 12 806
Stage 13 879
Stage 14 848
Stage 15 879
Stage 16 862
Stage 17 838
Stage 18 835
Stage 19 826
Stage 20 778
Stage 21 836
Stage 22 869
Stage 23 869
Stage 24 858
Stage 25 860
Stage 26 864
Stage 27 847
Stage 28 840
Stage 29 849
Stage 30 827
Stage 31 836
Stage 32 806
Stage 33 851
Stage 34 782
Stage 35 819
Stage 36 662
Stage 37 865
Stage 38 832
Stage 39 845
Stage 40 851
Stage 41 794
Stage 42 789
Stage 43 845
Stage 44 821
Stage 45 869
Stage 46 814
Stage 47 825
Stage 48 736
Stage 49 862
Stage 50 787
Stage 51 825
Stage 52 743
Stage 53 863
Stage 54 829
Stage 55 768
Stage 56 722

Thanks to...

DJ FozzBozz - For springing the idea to make a run of this game.
Fear the long credits... Enjoy!


NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes!
http://media.tasvideos.org/autosnaps/1578_1.png http://media.tasvideos.org/autosnaps/1578_2.png http://media.tasvideos.org/autosnaps/1578_3.png http://media.tasvideos.org/autosnaps/1578_4.png http://media.tasvideos.org/autosnaps/1578_5.png http://media.tasvideos.org/autosnaps/1578_6.png http://media.tasvideos.org/autosnaps/1578_7.png http://media.tasvideos.org/autosnaps/1578_8.png http://media.tasvideos.org/autosnaps/1578_9.png http://media.tasvideos.org/autosnaps/1578_10.png http://media.tasvideos.org/autosnaps/1578_11.png http://media.tasvideos.org/autosnaps/1578_12.png http://media.tasvideos.org/autosnaps/1578_13.png http://media.tasvideos.org/autosnaps/1578_14.png http://media.tasvideos.org/autosnaps/1578_15.png http://media.tasvideos.org/autosnaps/1578_16.png http://media.tasvideos.org/autosnaps/1578_17.png http://media.tasvideos.org/autosnaps/1578_18.png http://media.tasvideos.org/autosnaps/1578_19.png http://media.tasvideos.org/autosnaps/1578_20.png


adelikat: Good game, good TAS, good voter response. Accepting for publication.


adelikat: Processing.