Tool-assisted game movies
When human skills are just not enough

Submission #1776: zggzdydp's GBA Castlevania - Aria of Sorrow "warp glitch" in 12:06.73

Console: Game Boy Advance
Game name: Castlevania - Aria of Sorrow
Game version: USA
ROM filename: Castlevania - Aria of Sorrow (U) [!].gba
Branch: warp glitch
Emulator: (unknown)
Movie length: 12:06.73
FrameCount: 43604
Re-record count: 19219
Author's real name: Deng Peng
Author's nickname: zggzdydp
Submitter: zggzdydp
Submitted at: 2007-11-26 17:22:46
Text last edited at: 2007-12-06 17:04:51
Text last edited by: Maza
Download: Download (4872 bytes)
Status: published
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Author's comments and explanations:

The run improves pirate_sephiroth's warp glitch run. I don't want to compare the two runs, because they are played in different mode. Bosses are stronger in hard mode, need more time to fight them, but dialogues can't be skipped in normal mode, so it spends more time too. I think that starting from power-on is better for an any% run. Thanks all previous authors of cvaos movies for their contributions at first.

Main improvement: faster movement, this is obvious; warped to other area by nearer shortcut; skipped some needless souls.

I took damage intentionally in order to make Lubicant's soul more powerful, I know it was not a good idea, but it didn't lose time anyway.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
adelikat: Accepting for publication to obsolete the published movie.

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