TASVideos

Tool-assisted console game movies
When human skills are just not enough

Submission #1827: mushroom's NES Air 2 in 07:42.93

Console: Nintendo Entertainment System
Game name: Air 2
Game version: Japan/USA
ROM filename: Super Mario Bros. (JU) [!].nes
Branch:
Movie length: 07:42.93
FrameCount: 27776
Re-record count: 4337
Author's real name: Clayton Perdue
Author's nickname: mushroom
Submitter: mushroom
Text last edited at: 2008-01-12 14:11:53
Text last edited by: mushroom
Download: Download (1406 bytes)
Status: decision: cancelled
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Author's comments and explanations:

This is the sequel to Air, by U1, the author of the original. It's almost exactly the same as its predecessor, but with one major change: no infinite jumps. Obviously, this makes the game much, much harder, and most of the solutions in the original are useless in this one. There's a few level changes to accomodate the primary modification and all invisible coin blocks are marked, but the vast majority of the game is exactly the same.

I propose that this should obsolete the current movie of Air, for the following reasons:

  1. The SMB engine is untouched, therefore it works better as a glitch exhibition.
  2. As a side-effect of 1, it looks more impressive, in my opinion.
  3. Since SMB has little to work with for the creation of a playaround but has so many glitches, I would consider this a suitable substitute.

There's not much to say about the actual run that couldn't be found on the SMB tricks page, but a couple of things warrant explanation:

  • In 3-1, I have to take a hit at the beginning to be able to make the subsequent jump into the coin, which allows me to enter the block far enough to start running to the right and into the pipe. There's an alternate route, but it results in simply running across the entire level, which is really boring, especially since I think this level is the most entertaining one to see in action. I also have to take a hit later so 3-2 will sync.
  • The reason I took a hit in 3-1 rather than in the previous stage, 2-2, was because the beginning of 3-1 requires me to be big in order to take the main route.
  • I could not, for the life of me, manipulate Bowser to lurch out of the pathway any quicker, and thus had to wait for a bit. I did all I could to entertain on that little sliver of floor.

Overall, this run turned out much better than I had originally planned (I didn't even start the run with the intention of submitting it). While I think Genisto's run was brilliant, I think this iteration works much better for a run. Enjoy.

P.S.: mencoder doesn't love me anymore, so no YouTube this time around. Sorry.


cancelling to do a version 3, this time keeping Mario in-bounds at all possible times.

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