Tool-assisted game movies
When human skills are just not enough

Submission #1827: mushroom's NES Air 2 in 07:42.93

Console: Nintendo Entertainment System
Game name: Air 2
Game version: Japan/USA
ROM filename: Super Mario Bros. (JU) [!].nes
Emulator: (unknown)
Movie length: 07:42.93
FrameCount: 27776
Re-record count: 4337
Author's real name: Clayton Perdue
Author's nickname: mushroom
Submitter: mushroom
Submitted at: 2008-01-10 18:14:59
Text last edited at: 2008-01-12 14:11:53
Text last edited by: mushroom
Download: Download (1406 bytes)
Status: decision: cancelled
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Author's comments and explanations:

This is the sequel to Air, by U1, the author of the original. It's almost exactly the same as its predecessor, but with one major change: no infinite jumps. Obviously, this makes the game much, much harder, and most of the solutions in the original are useless in this one. There's a few level changes to accomodate the primary modification and all invisible coin blocks are marked, but the vast majority of the game is exactly the same.

I propose that this should obsolete the current movie of Air, for the following reasons:

  1. The SMB engine is untouched, therefore it works better as a glitch exhibition.
  2. As a side-effect of 1, it looks more impressive, in my opinion.
  3. Since SMB has little to work with for the creation of a playaround but has so many glitches, I would consider this a suitable substitute.

There's not much to say about the actual run that couldn't be found on the SMB tricks page, but a couple of things warrant explanation:

Overall, this run turned out much better than I had originally planned (I didn't even start the run with the intention of submitting it). While I think Genisto's run was brilliant, I think this iteration works much better for a run. Enjoy.

P.S.: mencoder doesn't love me anymore, so no YouTube this time around. Sorry.

cancelling to do a version 3, this time keeping Mario in-bounds at all possible times.

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