Tool-assisted game movies
When human skills are just not enough

Submission #1893: Inzult's NES Zelda 2 - The adventure of Link "glitched" in 05:43.47

Console: Nintendo Entertainment System
Game name: Zelda 2 - The adventure of Link
Game version: USA
ROM filename: Zelda II - The Adventure of Link (U) [!].nes
Branch: glitched
Emulator: (unknown)
Movie length: 05:43.47
FrameCount: 20608
Re-record count: 14848
Author's real name: Phil C M
Author's nickname: Inzult
Submitter: inzult
Submitted at: 2008-03-22 04:41:21
Text last edited at: 2008-03-24 06:46:12
Text last edited by: inzult
Download: Download (3515 bytes)
Status: published
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Author's comments and explanations:
Zelda 2 glitched run, 1776 frames faster than the previous run. This is as good as I can reasonably do do Zelda 2.

I found a way to get through the basement where you get spells one frame faster than the published run. Though the basements are visited twice, I only use the new technique once, because it adversely affects the overworld randomness the second time.

On the overworld to palace 2, I wait 3 frames, and I have 1 (already mentioned) known frame of improvement for a total of 4 frames lost to manipulation. I am quite confident about that number.

Inside palace 2, I wait 7 frames to manipulate the next overworld. Even so, I can't find a way to manipulate away a battle in the swamp after Palace 2.

I save 4 frames doing the caves en route to the hammer cave thanks to more precise play.

I take a hit in the third room in the hammer cave, losing 44 frames. I gain 65 frames 2 rooms later because of not having to manipulate the axe and waiting for Link's invulnerability period to wear off. It's a net gain of 21 frames.

The last improvement is walking around the rock to the north to get the warp to east Hyrule. It winds up saving something like 6 steps on the overworld because Link warps to a different spot. It saves 109 frames.

In the old run, after the Jump spell is gotten, Link walks through the jump cave to level 2, playing it without the warping glitch active, then uses up&a (game restart trick) and travels to Saria via the warping glitch. Measured from getting Jump to entering Saria, this takes 9470 frames.

In the new run, up&a is used after getting the Jump spell, then Link travels to Palace 2 via the warping glitch and walks back across the swamp to Saria. Measured from getting Jump to entering Saria, this takes 7830 frames.

1640 frames saved thanks the the better route choice.

Any other questions, hit me up in this thread.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.

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