TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1961: jaysmad's SNES Aladdin in 15:28.72

Console: Super NES
Game name: Aladdin
Game version: USA
ROM filename: Aladdin (U) [!].smc
Branch:
Emulator: (unknown)
Movie length: 15:28.72
FrameCount: 55723
Re-record count: 55762
Author's real name: JLB
Author's nickname: jaysmad
Submitter: jaysmad
Submitted at: 2008-04-30 22:08:12
Text last edited at: 2014-03-12 05:48:22
Text last edited by: jaysmad
Download: Download (8222 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Here is 929 frames improvement (15.5 sec) of my previous run. Thanks to some new routes the turbo cape and the starting speed of Aladdin. By jumping at the right frame, i could keep Al's highest speed wich is 552sp/f , on flat ground

Objectives

  • Aims for fastest time
  • Takes damage to save time
  • Uses no passwords

Emulator & Settings

  • SNES9x 1.43+ v9

    • WIP1 timing - On
    • Allow Left+Right/Up+Down _ On
    • Volume envelope height reading - Off
    • Fake mute desync workaround - On
    • Sync samples with sound CPU - Off

General Info

Now, me and Randil worked a little on this. Togheter, we found out that Aladdin's speed occilates from 552sp/f to 512sp/f while running . Now in order to keep his speed to 552sp/f i needed to run and jump at the right frame. Thanks to Gocha's memory viewer i could easily keep track of things.


Truncated: Nice work. Accepted.


Maza: Encoding


Similar submissions (by title and categories where applicable):