TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2043: GeminiSaint's NES Chack'n Pop in 06:55.63

Console: Nintendo Entertainment System
Game name: Chack'n Pop
Game version: JPN
ROM filename: Chack 'n Pop (J).nes
Branch:
Emulator: FCEUX 2.1.5
Movie length: 06:55.63
FrameCount: 24979
Re-record count: 456
Author's real name: Juan Pablo Peloso
Author's nickname: GeminiSaint
Submitter: GeminiSaint
Submitted at: 2008-08-04 21:24:15
Text last edited at: 2012-11-09 14:48:42
Text last edited by: Brandon
Download: Download (4460 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

This is Chack'n Pop done fast. See below for more info.

Game objectives

  • Movie plays back on FCEUX 2.1.5
  • Originally recorded with FCEUltra v0.98.15
  • Fastest time

Comments

HISTORY:

Chack'n Pop is a classic game by Taito, and it's historically significant because it is the direct predecessor of the much more popular Bubble Bobble game series. This game was originally released in 1983 for the arcades, and it was ported to several systems of that era. This is the NES (or rather Famicom) version of the game. It's a fun little game, and it's really old-school! :D

NES CHACK'N POP:

The Famicom certainly had the power to run an 1:1 faithful port of the original arcade game. However, since it was released so early in the Famicom's life, this version suffered for the natural inexperience of the programmers who were just learning the then new system. So, besides some minor graphical differences, the NES version lacks the intro, mid-game and ending cutscenes of the arcade version, plus it only has 9 levels (that's 5 levels less than in the original arcade game). Game controls and playability are intact, though.

CONTROLS:

For starters, Chack'n Pop is more of a maze game (like Pac Man) than it is a platform game (like Bubble Bobble). So, controls are rather limited, and might even seem somewhat unorthodox and even unintuitive if you aren't familiarized with this game:

  • Left/Right: Makes Chack'n walk left/right. If you release the direction, Chack'n will keep walking until he runs into a wall. If you hold the direction, Chack'n will try and jump over the obstacles.
  • Up: Makes Chack'n jump. If he has both feet on solid ground, he will jump 16 pixels high. If he has only one foot on solid ground, he will jump only 8 pixels high. This rule also applies when trying to jump over an obstacle by pressing left or right. If Chack'n touches the ceiling when jumping he will stick to it. You can walk on the ceiling.
  • Down: Makes Chack'n fall to the ground if he's on the ceiling.
  • B: Throws a bomb at your left. Only one at a time (see note).
  • A: Throws a bomb at your right. Only one at a time (see note).
  • (Note: There can be a "left bomb" and a "right bomb" at the same time, but there can't be two "left bombs" or two "right bombs" at the same time, ever. Also, the explosions can kill you)

The goal of the game is to make it to the upper part of the screen (labeled "exit") before the time runs out. However, the exit is always blocked by usually two blocks that only go away when you release the caged hearts in the level.

THE TAS:

Here I'm trying my best at finishing the nine levels as fast as possible. And I believe I was successful. From around level 3 on, enemies become such an annoyance with their hard-to-predict patterns and tendency to be in the worst places (like right in the goal!). Manipulating them is, hands down, the hardest part when TASing this game. It might be theoretically possible to complete the game a couple of seconds faster, yes, but so much randomness goes into the enemy behavior that you can't possibly ever be sure you made it the fastest possible. That said, I think I managed to manipulate them reasonably well, especially in the last levels, which are nightmarish under normal circumstances. Oh, by the way, after clearing level 9, the game starts over from level 1, (but the numeration is kept, so level 1 appears as "level 10" and so on). This movie finishes on the first frame level 10 is rendered on screen.

Note: Bonus count after clearing a level always lasts 255 frames, regardless of the amount of bonus received or lack thereof.


NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Chack n Pop (J).nes
  • I updated it to Chack 'n Pop (J).nes

adelikat: The viewer response has been poor. Seems to be a poor game choice, rejecting.


adelikat: Accepting for publication to the Vault

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