TASVideos

Tool-assisted console game movies
When human skills are just not enough

Submission #2059: adelikat's NES Hogan's Alley in 03:36.94

Console: Nintendo Entertainment System
Game name: Hogan's Alley
Game version: USA
ROM filename: Hogans Alley JU [!].nes
Movie length: 03:36.94
Re-record count: 539
Author's real name: Andrés Delikat
Author's nickname: adelikat
Submitter: adelikat
Text last edited at: 2008-08-17 16:55:13
Text last edited by: Truncated
Download: Download (39360 bytes)
Status: decision: rejected
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Author's comments and explanations:
This TAS of Hogan's Alley represent the first NES TAS recorded using the zapper.

This was recorded using FCEUX2.0 (which can be found here). FCEUX uses a .fm2 file format that is not compatible with previous FCEU versions! One advantage of this new file format is that it capture mouse input which is needed to replay zapper input. This new ability was the motivation to make this movie.

Note, FCEUX supports the use of metadata. You can view the submission info by clicking on the "metadata" button on the replay movie dialog.

Why playaround? Why not fastest time or a score run?

  • Fastest time = minimal shooting
Each time you shoot, the game halts and checks if the shot registering. Therefore every shot costs time. A fastest time run would involve minimal shooting which would eliminated variety and tricks

  • Score Run
Shooting a can gives you points. Therefore, a score run would include the maximum amount of shots possible. This would be really tedious and reptetive (as well as seizure inducing). Again, variety and tricks would not be possible.

  • Play-around

That leaves the only logical choice to be a play around. I try to do a bit of mixing of the 1st two plus show off as many aspects of the game. Such as hard to make shots, inhuman accuracy and speed, glitches (shooting cans through walls), and incredible timing.

Summary

  • Emulator Used: FCEUX
  • Playaround
  • Abuses programming errors in the game
  • Genre: Shoot em Up


Truncated: Rejected due to poor viewer feedback. It's nice to see that the zapper works, but there are probably few zapper games that will be interesting. Most of them rely on reflexes and aim, and both of those are easily perfect when tasing.


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