Tool-assisted game movies
When human skills are just not enough

Submission #2111: nineko's GB Burger Time Deluxe in 22:04.23

Console: Game Boy
Game name: Burger Time Deluxe
Game version: JPN
ROM filename: Burger Time Deluxe (JU) [b1].gb
Emulator: (unknown)
Movie length: 22:04.23
FrameCount: 79454
Re-record count: 503
Author's real name:
Author's nickname: nineko
Submitter: nineko
Submitted at: 2008-10-10 21:53:40
Text last edited at: 2012-06-26 20:14:49
Text last edited by: Ilari
Download: Download (3319 bytes)
Status: decision: rejected
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Author's comments and explanations:
Burger Time Deluxe is another of my favorite games from my childhood. Except that I could never get past stage 1-2 when I was 7. Now with the aid of an emulator I finally managed to beat this game. And I do this as fast as possible ;)

Game objectives

  • Emulator used: VBA 1.7.2 re-recording v19.3
  • Take no damage/Never die/Don't use death as shortcut
  • Complete the levels as fast as possible


The plot of Burger Time Deluxe is simple. There is this bad guy who opens a Donut shop near our hero's fast food. Our mission is to prevent him from doing so. To do that, we have to move our good chef over gigantic hamburgers, killing anthropomorphic hot dogs, eggs, and donuts in the process. We have an attack that confuses our enemies for a few seconds: too bad it quickly runs out, and getting refuels sometimes is just a waste of time. For this reason, I use this attack as long as I can, but I develop dodging strategies whenever possible. Once all the hamburgers have been moved to the bottom of the screen, you win that stage. Note that sometimes I walk back and forth without an apparent reason, and it looks like I'm wasting time: no. I'm just manipulating the enemies' patterns. Basically, each kind of enemy tries to reach you in a different way (X axis first, Y axis first, etc), so I move my X or Y position in order to move them where I want to. It also manipulates luck (e.g. the bonuses I get, the appearing ladders, etc). All in all, I'm satisfied by this run. I think I found the fastest route to beat each stage, of course according to the limited number of attacks I can use.

Other comments

<Explain here things the audience would probably like to see>This game is cool.
  • Manipulates luck
<Explain also things that could be improved in your movie>Maybe some of the paths. I wouldn't cry if someone obsoletes this movie, given it will be accepted first of course.
<You may also suggest screenshots.>
NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Burger Time Deluxe (J).gb
  • I updated it to Burger Time Deluxe (JU) [b1].gb

mmbossman: I think this game may be publication worthy, in the same vein as the Lolo series, but unfortunately I think that this current iteration is simply too sloppy. I understand that there will be some waiting time to allow the enemies to appear on the various burger sections, but this run looks lacking in the route planning department, and the rerecord count seems to reinforce that idea. I would not be surprised if another couple minutes couldn't be shaved off with better testing and route planning. Better luck next time.

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