TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2174: computerbird's GBA Mega Man Zero in 17:18.17

Console: Game Boy Advance
Game name: Mega Man Zero
Game version: USA/Europe
ROM filename: Megaman Zero.gba
Branch:
Emulator: (unknown)
Movie length: 17:18.17
FrameCount: 62290
Re-record count: 24431
Author's real name: 姚若谷
Author's nickname: computerbird
Submitter: computerbird
Submitted at: 2009-02-07 06:19:56
Text last edited at: 2009-03-16 15:22:43
Text last edited by: computerbird
Download: Download (5774 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Hello everyone! Long time no see, today I'll bring my second Megaman Zero TAS movie in here.

For some input end arguement,here is a 17m18.167s version which ends the input before the credits roll: the link is here

Game objectives

  • Emulator used: VBA-rr V19.3
  • Aims for fastest time
  • Takes damage to save time
  • Cancels missions
  • Abuses programming errors in the game
  • Manipulates luck

About the run

This run is not a full stage run, some information of the game please see GigaFrost's cancelled run, the path in this run exactly is:

-Intro Stage

-Aztec Falcon Stage

-Rescue Shuttle mission; use Escape Unit

-Dual in Desert mission; use Escape Unit

-Base invasion; defeat Hanumachine

-Final Stage 1

-Final Stage 2

-Final Stage 3

-Fin-

About weapon level up choice

I have chose to make the Z-Saber level up for a skill -- rolling attack. Rolling attack also has a glitch like the standing-slash,but it can be used in mid air.

Other comments

Thanks for GigaFrost's run. It gave me a good plan of this game.

Thanks klmz and Cpadolf gave me many good ways in some small optimizations and luck manipulate.

That's all what I want to say, by the way, if there are some mistakes in this article, could you please tell me and help me turn it to right? Thank you very much!^_^

At last, hope you all enjoy this run~!


Truncated: Looks good to me. I will accept it. I didn't understand the reason for waiting through the credits, but it says why in Gigafrost's submission:

  If you don't save after the credits you can't start a hard mode game.
I don't see why this is necessary for a speedrun. I accept the 17 minute version, and I think that one should replace the current submission. Stopping the movie when the credits start to roll is the standard here. An administrator must change the movie file before this run is published.


ShinyDoofy: Claiming encoding. Will wait for the official input file to be replaced.


adelikat: Submission file replaced!


Similar submissions (by title and categories where applicable):