Tool-assisted game movies
When human skills are just not enough

Submission #2198: Aglar's NES Power Blade in 16:25.63

Console: Nintendo Entertainment System
Game name: Power Blade
Game version: USA
ROM filename: Power Blade (U) [!].nes
Emulator: (unknown)
Movie length: 16:25.63
FrameCount: 59138
Re-record count: 13857
Author's real name: Mikael Johansson
Author's nickname: Aglar
Submitter: Aglar
Submitted at: 2009-03-13 12:31:10
Text last edited at: 2009-03-16 16:25:34
Text last edited by: ShinyDoofy
Download: Download (4658 bytes)
Status: published
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Author's comments and explanations:
This is hopefully a quite awaited improvement to the current 4 and 1/2 year old run. I've here improved Genisto's run by 2704 frame or just above 45 seconds.

Funny how I ended up with this game since I hadn't even heard of it before coming to this site, but I thought the music was so catchy that I decided to take a closer look into it and this is the result.


Improvement exist in levels 2, 3, 4, 6 and 7. In all these levels I managed to find shortcuts or timesaving route changes, with the most major one in level 3 where my route to the contact person was about twice as fast as in the previous run.

Level 2

Turned left instead of going down the ladde after I'd lost 5 health points.

Level 3

Started by climbing down the ladder. Also beat the boss 40 frames faster.

Level 4

Went down one ladder earlier in the third room.

Level 6

Climbing down instead of up when that choice occurs. This route isn't faster from the beginning but due to a kind wall that let me pass through it became so.

Level 7

Some nice ladder manoeuver two rooms after being outdoors for the first time allowed me to catch the ladder across the room.

There where also some frames gained from better precision throughout the, this added up to a very minor gain. Some levels also could've been faster by a frame or two but due to frame rules they would've been canceled out.

Thanks to

Genisto for his run which was really impressive since I assume Memory Watch wasn't used. I also thank Walker Boh and Cheez whose heavy competition long ago on this game surely has done good for the later runs. Also thanks to TenguMan at vgmaps.com for maps of the levels that made my life much easier.

That's about it, enjoy this run as much as possible!

adelikat: Accepting as an improvement to the published movie.

ShinyDoofy: Will process...

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