Tool-assisted game movies
When human skills are just not enough

Submission #2217: FractalFusion's GBC Backgammon in 03:06.77

Console: Game Boy Color
Game name: Backgammon
Game version: JPN
ROM filename: 0221 - Backgammon (J)(Oldskool).gbc
Emulator: (unknown)
Movie length: 03:06.77
FrameCount: 11206
Re-record count: 2987
Author's real name: Justin Chan
Author's nickname: FractalFusion
Submitter: FractalFusion
Submitted at: 2009-04-02 02:45:52
Text last edited at: 2012-06-12 17:40:42
Text last edited by: Guga
Download: Download (733 bytes)
Status: decision: rejected
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Author's comments and explanations:
FractalFusion's GBC Backgammon in, well, about 3 minutes.

I chose Japanese version because the dialogs are much faster. Not by shorter text, but because the the Europe version dialogs have very slow dialogs that do not appear right away and scroll text slowly. The Japanese version dialogs appear right away. (There is no US version).

Anyway, I rack up the doubling die to 32 via doubles, then win in 18 ply (9 rolls each). It is possible to win in 17 (9 by me, 8 by CPU) by going first however the opponent must clear the 12-point (far left stack of 5) which is not desirable.

Basically, the CPU goes first and leaves blots which I hit and keep on the bar for the rest of the game. I keep points (stacks of 2 or more) on my home board so that the bar pieces cannot escape. That's pretty much all. Though, near the end, the CPU decides to accept double for whatever reason.

Final score: 64 (doubling cube) x 3 (win by backgammon) = 192 "games"

パス = pass (cannot move)

There is no roll skip for home board shutout, unlike FDS Backgammon. FDS Backgammon is better than this game. Unfortunately, it is not easily manipulatable.

Some math:

Points in home board Probability of bar piece not moving
0 0
1 1/36
2 1/9
3 1/4
4 4/9
5 25/36
6 1

Bisqwit: Rejecting for abusive unicode in player name.

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