Tool-assisted game movies
When human skills are just not enough

Submission #2441: maTO's Genesis Indiana Jones and the Last Crusade in 06:57.73

Console: Sega Genesis
Game name: Indiana Jones and the Last Crusade
Game version: any
ROM filename: Indiana Jones and the Last Crusade (U) [c][!].bin
Emulator: (unknown)
Movie length: 06:57.73
FrameCount: 25064
Re-record count: 5148
Author's real name:
Author's nickname: maTO
Submitter: maTO
Submitted at: 2009-11-08 18:22:34
Text last edited at: 2009-11-21 11:39:39
Text last edited by: Truncated
Download: Download (2155 bytes)
Status: decision: cancelled
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Author's comments and explanations:
There has not been any submission of any Indiana Jones games on TASVideos so far. I hope you can enjoy this first one.

Movie features:


00FF94CB - Memory address of bosses

Falling: Lose 1 hp every 16 frames

At the end of level energy bar (10) = 6 frames penalty (except for zero energy I have at the end of first level is considered having 1 energy)

The Cross of Coronado:

0:20 - Here we have to drop down and lose 4 hp
0:23 - Another inevitable losing of 1 hp
0:39 - This guy doesn't allow us just to jump to rope so we have to teach him a lesson
1:00 - We have to jump to activate falling rocks and the guy denies jumping straight to rope again
1:37 - It's vital to have 2 hp left here since you hit your head to roof and lose 1 hp

Escape on Train Top

On top of a train, in addition of baddies, giraffes and holes on top of some cars, you have to watch out for poles of different height.

2:07 - Enemies have short invincibility time when damaged and you can go through their hitbox
2:09 - Looks sloppy but I take damage so I can go through enemy and I restore health anyway
2:11 - I have to wait a little before jumping to prevent hitting Indy's head to the ceiling of tunnel
2:20 - I have to sit and wait tunnel to pass by because there's snake pit
2:46 - Indian boss is tough since I have to dodge the poles too

At the end of level I have 2 HP left. It's difficult to lose only one HP in this level but sometimes it's possible.

Entering the Catacombs

Flames dropping from ceiling appear depending on your position at certain moment.
They are quite difficult to manipulate, but I didn't have to wait for too long.

3:23 - 27-frame-wait
3:38 - I take damage so I can die a moment later
3:40 - Intentional death at checkpoint. It takes 3,5 seconds to recover. Having more health allows more aggressive advancing

The Ascent of Castle Brunwald

4:59 - Indy tries to mimic Mario jumping on a bullet, fails and gets hurt but allows us to take shorter route with this little trick
5:08 - I climb 5 frames higher than necessary to jump over moving sphere of light (saved 22 frames)
5:20 - Intentional damage which saves us 12 frames at the end of level

The boss can only be harmed by hitting his back. Getting hit by boss takes 4 health and I tried to go through him with 6 hp but got hit twice.

After the boss is killed you have to move to dodge the lightning. Not really a hand-shake for fight well done from programmers to players :(

The Holy Grail

Here Indy is in risk of being decapitated and de-footed but the viewers of this run are in greatest danger, being bored to death.

6:40 - I'm jumping because some blocks let Indy fall through them
6:51 - One frame sacrificed for cooler finish
6:57 - Holy Grail choosing screen (picture below) doesn't show up if it's taken too fast

It's only needed to press one frame right and C for one frame to choose the correct one

mmbossman: Updated input file at the request of the author; the new movie is now 26 frames faster.

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