TASVideos

Tool-assisted console game movies
When human skills are just not enough

Submission #248: nifboy's Genesis Quackshot in 23:23.52

Console: Sega Genesis
Game name: Quackshot
Game version: JUE rev 00
ROM filename: Quack Shot Starring Donald Duck (JUE) (REV 00) [!].bin
Movie length: 23:23.52
FrameCount: 84211
Re-record count: 6511
Author's real name: Stephen Kalb
Author's nickname: nifboy
Submitter: nifboy
Text last edited at: 2004-08-05 20:09:40
Text last edited by: Bisqwit
Download: (no file available)
Status: published
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Author's comments and explanations:
Well, here's an improvement to the Sliding Hell, also known as Quackshot.

Improvements:

  • Sliding on slopes: I guess it's some sort of bug that allows me to go from sliding to standing while maintaining sliding speed on slopes. It's *incredibly* useful and makes the run go a lot smoother (not to mention quicker).
  • Enemies: Many enemies I now shoot and slide through, rather than jump over. Less air time means more sliding time.
  • Climbing: I use plungers to climb more effectively. I also use them to extend a platform a little further out at times.
  • Tiger palace: Modified route (thanks, Truncated). I could have sworn that right doorway lead back to the beginning...
  • Popcorn and Bubblegum: Not just for bosses anymore! I actually pull out a shot or three of the stuff in various areas.
  • Egyptian "boss" (right before I get the scepter of Ra): Don't ask me how it works, all I know is it does. I think I try to jump while turning around in a slide, and I don't jump but the game thinks I do anyway and hits the switch (those switches are stupid. You have to jump while on them to push them down).
  • Minecarts: This one's just crazy. I can give a more in-depth explanation if you like.

As well as a couple other things that are either not really noticable or not really worth mentioning.

Things which look like mistakes but aren't:

  • Missed shots: Shooting while in the air modifies my hitbox just a tiny bit; I abuse this to get over a variety of things.

General Mayhem:

  • Mexico: As I'm waiting, I demonstrate a rather neat bug on the moving platforms, over, and over, and over again.
  • Final Dungeon: So I'm messing around as I'm waiting for the circle of fire... Well, you'll see it. I dunno why I don't get hit, I just don't. Too bad it's not *useful* for anything.
  • Sliding pauses: For whatever reason the game will occassionally stop my slide when I hit a platform. This is especially noticable in the room before the final boss.

It likely is possible to improve, but not by more than a few frames in any one place. Frankly, I don't want to touch this game ever again.

Oh, right, various mandatory information:
No warps in the game
No unnecessary items to be had
Takes no damage
Abuses various glitches


Bisqwit: Processing this movie now.
It seems to be slightly better than the previous version :)

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