TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








Misc:
Recommended/Notable:
Obsolete:
Display options:
No screenshots
No tier icons
No flag icons
Sort by:


[Tier: Moons] = Tier: Moons

[Tier: Moons]GBC Tintin in Tibet (Europe) in 15:10.53 by Mothrayas.
Bizhawk movie (.bkm) (date: 2013-12-24)
MKV file via BitTorrent (Modern HQ) (size: 21.02 MB, length: 15:58)
MP4 file via BitTorrent (Compatibility) (size: 22.47 MB, length: 15:58)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4131 — Author's comments
Discuss this movie
Rating: 6.6 (5 votes)
   
- Takes damage to save time
- Heavy luck manipulation
- Uses hardest difficulty
- Genre: Action
- Genre: Platform
Tintin in Tibet is a typical licensed platform/puzzle game, originally released in 1994 in Europe for the SNES, GB, PC, Genesis and Game Gear. The Game Boy version was ported to the Game Boy Color in 2001, which is the version played in this run.

The game consists of 15 stages, with such variety as run right for justice platformers, autoscrollers, gameplay shifts, puzzles, minigames, and just a little actual platforming. The game is somewhat infamous for being hard due to very unlenient enemy hitboxes and the combination of tricky platforming and quirky physics.

In this run, Mothrayas uses precise movement and luck manipulation to beat the game in a little over 15 minutes.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.