Tool-assisted game movies
When human skills are just not enough

Submission #2502: Kirkq's NES Dragon's Lair in 03:53.6

Console: Nintendo Entertainment System
Game name: Dragon's Lair
Game version: JPN
ROM filename: Dragon's Lair (Japan).nes
Emulator: (unknown)
Movie length: 03:53.6
FrameCount: 14039
Re-record count: 8774
Author's real name: Kirk Iler
Author's nickname: Kirkq
Submitter: kirkq
Submitted at: 2009-12-21 08:59:30
Text last edited at: 2009-12-21 18:01:26
Text last edited by: sgrunt
Download: Download (2325 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Here’s my contribution of 282 frames to NES Dragon’s Lair. I undertook this run simply because it was the shortest movie on the list of movies to obsolete from 2004. I had never played this game before, and I may never play it again.

Phil’s movie was extremely helpful in keeping me on pace. Every single boss fight was as optimal as I could find. This improvement would not have been possible without the work of Phil and the previous authors.

Room Kirkq Phil Net
Outside: 1578 1578 +0
Room 1: 3470 3536 -66
Boss 1: 3837 3903 +0
Room 2: 6776 6962 -186
Boss 2: 7266 7518 +0
Room 3: 11668 11926 -6
Boss 3: 12075 12333 +0
Room 4: 14039 14321 -24
Total: -282

Room 1: By manipulating away the snakes, I was able to duck under the spike at ~2700

Room 2: The jump into the burst of air was much more precisely executed. (-48) By waiting before the moving platform section (in the dark area) at an appropriate place, I was able to spawn the second platform to synchronize with the first platform (-138)

Room 3: I lost 9 frames at the beginning of room 3 or I would have died. I either need to get hit by less monsters or throw ~22 less projectiles to have more health. The latter isn’t very feasible. At one point in this room I was up 4-6 more frames than I ended with, I lost them at the final platform. It may be possible to preserve the gain.

Room 4: A slightly different strategy was used at the very end of the room.

Helpful Bytes:

0348: X position
034A: Y position
06DF: Lizard King Counter (when on screen)
0025: Moving Objects: (helpful in room 2)
0686: Moving Objects: (helpful in room 2)

mmbossman: Excellent improvement to a horrible game. Accepting to replace yet another 2004 movie.

Similar submissions (by title and categories where applicable):