TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2505: arukAdo's Saturn Castlevania - Nocturne in the Moonlight in 06:51.67

Console: Sega Saturn
Game name: Castlevania - Nocturne in the Moonlight
Game version: JPN
ROM filename: NITM.iso
Branch:
Emulator: Yabause-RR r2443
Movie length: 06:51.67
FrameCount: 24700
Re-record count: 1337
Author's real name: GAD
Author's nickname: arukAdo
Submitter: arukAdo
Submitted at: 2009-12-21 22:17:27
Text last edited at: 2019-03-24 23:23:12
Text last edited by: adelikat
Download: Download (4578 bytes)
Status: decision: rejected
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Author's comments and explanations:

This movie was made in the yearly developement stages of yabause-rr, im deciding to submit now because one way or another i need to see public (and judges...) reaction upon filling more category with this game (port).
There is not much difference with the PSX Richter version of this movie, except this one will look more sloopy due to some differences between engines.
If public get mad and think there is too much SOTN already on the site, its fine, this was experimental movie (that turned out well) and im not going to cry if its rejected.
If its get accepted (or encouraged at least) ill work on a more optimised version of this run, but before thats lets see opinions around.
My ambition was also to make a alucard run, since it can be a bit different than psx, eventually 100% so it can goes in the "extra" areas not present on psx.

Game objectives

  • Aims for fastest time
  • Takes damage to save time
  • Manipulate Luck
  • Does contain Skirt/Pants trade-off
  • Emulator used: Various revisions of Yabause-RR (replay good with latest r2443)
  • Rerecord count : Anywhere 15'000-20'000 range
  • Unofficial Encode : Youtube

Notes


There are various small sound glitches, those are also present in maria movie, beside the outfit richter is the same guy doing the same thing in the same game, killing shaft.
Richter movements are not stricly identical to PSX version, the high jump does go higher, and the "air dash" is slightly smaller (needing me to often use jump where it doesnt in psx).
Many rooms layout are different in term of proportion, this disable me to do many nice tricks you can see in the psx version (like in labs for instance).
The out of the bound trick in psx (castle keep) doesnt work on saturn, i could have use the one maria does in chapel, but due to lack of air kick and such, it would be considerably slower for him.
By coincidence, maria and richter times are very similar. (18 frames faster for richter)
Due to some glitchs with early alpha version of the emu, i kept loosing rerecord count regulary, this took about 2 full week to produce
The most improvable part i think is the castle keep (both reverse and regular ones), i keep using the airdash there will i should have try to floor dash more often

Well i dont realy know what to add up, many of you probably already saw the youtube clip on the forum, for others i hope youll enjoy :D
adelikat: Seems this one is too similar to its PSX counterpart and was deemed an inferior port as judged by the audience. Therefore, rejecting.
adelikat: unrejecting for consideration for the Vault
adelikat: Unlike when this run was originally judged, ports of the game game to different consoles is not a factor when judging the run. Due to the viewer response, this movie would only be eligible for the Vault. However, this movie is slower than the published movie (amazingly slightly so). Therefore it can not be considered for the any% category, and so it must be rejected.

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