TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2600: abeshi's N64 Zelda no Densetsu - Toki no Ocarina in 58:25.47

Console: Nintendo 64
Game name: Zelda no Densetsu - Toki no Ocarina
Game version: JPN v1.1
ROM filename: Zelda no Densetsu - Toki no Ocarina (J) (V1.1) [!].z64
Branch:
Emulator: (unknown)
Movie length: 58:25.47
FrameCount: 210328
Re-record count: 198129
Author's real name: Yutaka Hashimoto
Author's nickname: abeshi
Submitter: abeshi
Submitted at: 2010-03-16 14:16:32
Text last edited at: 2010-03-20 13:17:09
Text last edited by: flygon
Download: Download (61655 bytes)
Status: published
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Author's comments and explanations:

Played on Mupen64 ReRecording v8

The playback of this run comes to a speedy end by means of many glitches and using JPN rom. This rom can show the message quickly than others. They'll allow to complete this game within an hour. All of the glitches and some techniques I used are only existing one. I deeply appreciated people's great discoveries and researches.

Incidentally, this run was made as just amusing movie for Japanese video site. After the putting on view in the site, I was proposed trying to submit to TASVideos. So this run contains some joking factors, slow parts and going through old route. That's why It'll able to be clipped several minutes off the records in the run.

However, as a result of thinking, I decided to submit because I won't try again in the near future. Although opinions may vary on using JPN rom, I hope you like it.


The following glitches and techniques are mainly used:


adelikat: The ending input was way longer than necessary. I chopped it and replaced the movie file. This movie is sub 1 hour!


mmbossman: The two main goals of this site are to provide entertaining movies which are typically as fast as possible. However, sometimes one facet takes more precedence than the other. We have several well optimized movies which are less than entertaining to watch, and we have some that have known improvements but have been published because they are very entertaining. Usually these known improvements are small, however the improvements they provide to the previously published movie are usually small as well. Here, the improvement is clearly much more substantial.

So that leads us to two possible solutions: 1) accept this run for what it is, an entertaining run with some flaws that obsoletes one of the two runs we currently have which can be beat in real time, or 2) reject it due to known improvements and mildly suboptimal level of play. After reading through all the responses in the discussion thread, I feel it better benefits the site and our viewers to accept and publish this run. Do I wish this run integrated some more of the known tricks which have been pointed out? Sure I do. However I don't believe that it is a wise decision to await a "perfect" run which may never come, while in the mean time continuing to have a run published which is worse than a real time run. So I am accepting this submission.

This acceptance will not result in a change of policy regarding (U) ROMs being preferable to (J) ROMs. Any future improvements should use the (U) ROM, and any resulting time lost due to slower text screens will not be used to penalize that submission, just as any time gained from faster text screens was not factored into the judging decision for this run.


Aktan: Processing... (taking forever to audio sync it)

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