Submission #2619: Acmlm's NES Destiny of an Emperor in 1:26:07.84

Nintendo Entertainment System
baseline
FCEUX 2.1.2
310581
60.0988138974405
7189
Unknown
Destiny of an Emperor (U).nes
Submitted by Acmlm on 4/1/2010 12:31:32 AM
Submission Comments
  • Recorded with FCEUX 2.0.4, syncs with 2.1.2 on old PPU
  • Fastest time to reach the ending
  • Luck manipulation (featuring more bruteforcing!)
A 20 minute improvement to the published run, mostly from better luck manipulation and a few route changes.
I had just finished this run last night, and was going to redo it with even better manipulation and route planning (which might save another few minutes) before submitting, but unexpected news of the site closing down means I probably won't get to do it, or even see this run published ... I'm just submitting this here (with a much shorter description than planned) so it can at least be seen a few more times than from the game discussion thread. (or if/when a similar site starts up)
All I'll say is that I've once again looked into the game's ASM for everything that happens in All-Out (attacks, tactics, etc.) and random encounters so I could replicate them in C and bruteforce millions of frame delay combinations to manipulate very unlikely odds, and I use All-Out a lot more than the published run did (where most of the gains come from).
April Fools! The site isn't closing, so I'm canceling this and will be back later with a proper (and better) submission.
Last Edited by adelikat on 11/29/2022 3:33 AM
Page History Latest diff List referrers