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Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Vault]NES Gotcha! The Sport! (USA) in 03:25.33 by adelikat.
BizHawk Movie (.bk2) (date: 2014-07-25)
MKV file via BitTorrent (Modern HQ) (size: 5.28 MB, length: 04:12)
MP4 file via BitTorrent (Compatibility) (size: 10.20 MB, length: 04:12)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4370 — Author's comments
Discuss this movie
Rating: 1.9 (14 votes)
   
- Uses hardest difficulty
- Genre: Action
- Genre: Shooter
Gotcha! The Sport! is a video game for the Nintendo Entertainment System that was released in 1987 based on the 1985 film Gotcha!. It is a Capture the Flag-style game played with paintball guns loaded with simulated paintballs.

The player's mission is to get through the level, capture the enemy flag by shooting it, and return it to your base. This is while simultaneously trying not to get shot by the other team, run out of ammo, or run out of time. A light gun is necessary for this game, but one needs to also use the controller. The directional pad will move the screen left and right. Ammo boxes can be found sitting on the ground or carried by enemies in the background. It seems that only misses cost you ammo, so if one's aim is precise, they will receive a significant bonus for leftover ammunition.

There are three levels in the game: Woods, Warehouse District and Snow Fields. The Woods and Snow Fields levels feature enemies in military garb, while the Warehouse District features enemies modeled after early 1980s punks. These rounds repeat in this order infinitely; each time around, the reaction time needed for the enemies to aim and fire is reduced.

In this run, adelikat uses his amazing uber-Aimbot skills to decimate anyone and everyone who stands in his way to capture the flag. This movie is a demonstration of NES Zapper support in the most recent versions of BizHawk, and is the first movie to use the new bk2 file format for BizHawk.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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