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Tool-assisted game movies
When human skills are just not enough

Submission #2665: snc's SNES Kirby's Dream Course in 1:11:05.88

Console: Super NES
Game name: Kirby's Dream Course
Game version: USA
ROM filename: Kirby's Dream Course (US).smc
Branch:
Emulator: (unknown)
Movie length: 1:11:05.88
FrameCount: 255953
Re-record count: 39657
Author's real name: Y. S.
Author's nickname: snc
Submitter: snc76976
Submitted at: 2010-05-10 09:36:19
Text last edited at: 2010-05-18 23:47:37
Text last edited by: Aktan
Download: Download (7146 bytes)
Status: published
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Author's comments and explanations:

Kirby's Dream Course TAS by snc76976

This is my first run, and first submission.

Essentials

  • Aims for the lowest score (primary goal), and the fastest time
  • Takes damage to get lower score, or save time
  • Reduces moving camera to a cup to save time (Especially its move at 8-6 of the extra course is clear.)
  • Uses a game restart sequence
  • Uses two water-bouncing tricks to get lower score (for 3-5 and 8-2)

  • Emulator used is Snes9x 1.51 rerecording v6

  • Use WIP1 Timing: ON (IMPORTANT)
  • Allow Left+Right / Up+Down: ON (VERY IMPORTANT TO SAVE TIME!)
  • Volume Envelope Height Reading: ON
  • Fake Mute desync workaround: OFF
  • Sync samples with sound CPU: ON

About the game (Quoted from gocha's TAS)

Kirby's Dream Course (known as カービィボウル in Japan) is a very innovative golf game. The game combines elements from the Kirby series (enemies, environments, and Kirby's ability to absorb skills) with the rules of golf, creating in a unique style of gameplay.

For details, see Wikipedia:Kirby's Dream Course

Don't be fooled, this game is harder than it looks.

About the run

My primary goal is to get the lowest score possible with the secondary goal of finishing the game as fast as possible. The following table shows the achieved scores.
Course Scores Total
Course 1 1 1 1 1 1 1 1 1 8
Course 2 1 1 1 1 1 1 1 1 8
Course 3 2 1 1 1 1 1 1 1 9
Course 4 1 1 1 1 1 1 1 1 8
Course 5 1 1 2 2 1 1 1 1 10
Course 6 1 1 1 1 1 1 1 1 8
Course 7 1 1 1 1 1 1 1 1 8
Course 8 1 1 1 1 1 1 1 1 8
Extra 1 1 1 1 1 1 1 1 1 8
Extra 2 1 1 1 1 1 1 1 1 8
Extra 3 2 1 1 1 2 1 1 1 10
Extra 4 1 1 1 1 1 1 1 1 8
Extra 5 1 1 1 1 1 1 1 1 8
Extra 6 1 1 1 1 1 1 1 1 8
Extra 7 1 1 1 1 1 1 1 1 8
Extra 8 1 1 1 1 1 1 1 1 8
In fact, RAM cleaning by instant resetting is incomplete, and the water-bouncing memory is not cleaned when instant resetting the game.
  • When Kirby has maximum top spin and he is on the water until first bounce, the memory is renewed.
  • First two bounces on the water just after the memory renewal never sink in the pond. (It is used at normal course 3-5.)
  • After that two bounces, the quantity of the slowdown by the water becomes smaller than usual until restored for some kind of causes. (It is used at normal course 8-2.)
(Quoted from gocha's TAS) 
The final battle with Dedede is not necessary to unlock all of the secrets in the game, but it is required to see the ending, so I have included it for completeness sake. Besides, Kirby must defeat Dedede to fulfill his goal of restoring the beautiful starlit sky, right? I fight Dedede in normal mode rather than extra mode. In extra mode, Kirby deals half as much damage to Dedede, which prolongs the battle but makes it none the more interesting.

Thanks

  • Gocha helped me for course 3-5 in one, and I quoted his some comments. Thank you very much.

Enjoy the run!


Baxter: Nice improvement over the published run, accepting.

Aktan: Processing...


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