TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2668: maTO's Genesis Chuck Rock II: Son of Chuck in 18:30.63

Console: Sega Genesis
Game name: Chuck Rock II: Son of Chuck
Game version: USA
ROM filename: Chuck Rock 2 (U) [!].bin
Branch:
Emulator: (unknown)
Movie length: 18:30.63
FrameCount: 66638
Re-record count: 10261
Author's real name:
Author's nickname: maTO
Submitter: maTO
Submitted at: 2010-05-12 03:36:26
Text last edited at: 2010-05-17 17:44:29
Text last edited by: sgrunt
Download: Download (4470 bytes)
Status: published
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Author's comments and explanations:
The story in this Chuck Rock game takes up a little while after the end of the first game. After Chuck Rock rescued his woman, Ophelia Rock, from the T-Rex bully Gary Gritter, Chuck and Ophelia had a son, named Chuck Junior. Chuck senior works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad!

Movie features:

Chuck Jr. has 8 hit points. He usually takes 2 damage, but taking damage at 3 is also lethal. (00FF0A85)

Bosses

01:56 - Dinosaur boss: 00FF0FF5
03:26 - Dippy the Dinosaur: 00FF0D73
06:17 - Ozric the Octopus: 00FF10CB
12:50 - Bird: 00FF0D73 & 00FF0E49
15:52 - Sergei the Sea Slug: 00FF0D73
18:15 - Brick Jagger's Robot: 00FF0FF5 , 00FF0F1F , 00FF134D

03:58 - I avoid the health up so I can die faster later
04:05 - Dying leaves us with 2 more health, which will save 50 frames in the future
04:47 - Walking smash technique is used for first time (saves 11 frames)
05:59 - If I hadn't died before, I would have 3 health here, and I would have to wait for 50 frames
09:30 - Anklesaurus are pain to dodge. All my health is saved for three of these
13:07 - This finish saves 31 frames
13:17 - Each piece of stone takes 3 hits and they can be hit twice during one jump
14:55 - If I had just jumped up, I would have gotten two icy boulders on my head, so jumping to spikes is the best option
15:07 - Jumping prevents lag
17:36 - I just have to wait for ~20 frames to get past falling junk
18:15 - It isn't necessary to hit the robot as fast as possible, rather keep the lag frames in minimum


cpadolf: Accepting for Publication

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