Tool-assisted game movies
When human skills are just not enough

Submission #2678: Tuplanolla's NES Road Fighter in 04:36.62

Console: Nintendo Entertainment System
Game name: Road Fighter
Game version: JPN
ROM filename: Road Fighter (J) [!].nes
Emulator: (unknown)
Movie length: 04:36.62
FrameCount: 16597
Re-record count: 1396
Author's real name: Sampsa Kiiskinen
Author's nickname: Tuplanolla
Submitter: Tuplanolla
Submitted at: 2010-05-21 22:31:16
Text last edited at: 2012-11-02 03:43:58
Text last edited by: adelikat
Download: Download (1224 bytes)
Status: decision: rejected
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Author's comments and explanations:
Road Fighter is a simple racing game, which was only released in Japan, and this is the first tool-assisted speed run of it. It aims for the fastest, shortest and highest-scoring route, and thus makes the game look really easy. Konamiman also makes an appearance in the game.

Game objectives

  • Aims for the fastest time
  • Tries to get the highest score for given time
  • Attempts to minimize movement and thus find the shortest route
  • FCEU RR v0.98.28 was used


The main menu of the game contains the options "LEVEL 1" and "LEVEL 2" to select from. Despite their misleading names they're not levels in the traditional sense, but difficulty levels. Since playing games on easy is lame and boring (and against the guidelines) "LEVEL 2" is selected. The game is still quite easy though (having completed it manually before taking out the tools).

Stage-by-stage comments


All of the levels are quite straightforward, but there are minor differences in them. The playing style differs from rest of the levels only during the first dodge, because of style and straighter route. Also note that the cars in the beginning are only decoration; they disappear before leaving the screen.


There's one boulder to look out for and dodging it has to start before it comes to the screen (talk about fair challenge); otherwise the driving is identical to the first level.


There are two collisions on this level, both of them unavoidable. It's faster to run into the opponents than try to slow down or stop the opponents loading -- all of the methods were tested.


There's nothing special in this track, unless the finishing fanfare or intensive wall hugging count.

(The screenshot should either contain collisions or wall hugging.)

Baxter: Unlike what the submission text states, this is the sixth submission of this game. The five submissions before it were all either cancelled or rejected due to poor game choice. This TAS is not significantly different from the other submissions; rejecting.

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