TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2746: phantom321's NES Action 52 "Cheetahmen" in 05:15.18

Console: Nintendo Entertainment System
Game name: Action 52
Game version: USA
ROM filename: Action 52 (USA) (Unl) (Rev A).nes
Branch: Cheetahmen
Emulator: (unknown)
Movie length: 05:15.18
FrameCount: 18942
Re-record count: 1501
Author's real name: Jon D
Author's nickname: phantom321
Submitter: phantom321
Submitted at: 2010-07-15 19:50:12
Text last edited at: 2010-07-20 14:41:27
Text last edited by: mmbossman
Download: Download (2808 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
I didn't see a TAS of Cheetahmen at all, so I decided, why not. Other than that, it's your run of the mill TAS.

Action 52, by Active Enterprises, was a poorly made game for the NES. It's badly made quality and extreme price tag ($199) made it known in the gaming universe as a game that's "So bad you have to play it." Cheetahmen was the game that the publisher's wanted to advertise the most, using a comic book and hints of toys to be released.

Game objectives

Beat the final boss.

  • Emulator used: FCEUX 2.1.4a
  • Up+Down/Left+Right On

  • Takes damage to save time
  • Heavy glitch abuse
  • Abuses programming errors in the game

Comments

Before anyone says anything, yes, I missed one shortcut, in level one. But I really wanted to get all of level one in, since it's the only level in the game that has the whole nonjumping-bird's-eye-view-at-an-angle-side-scrolling gameplay.

This game is very precise about certain things to actually let the screen scroll to continue the level. In level two, in the beginning, I turned around to kill an enemy to allow the screen to scroll. Same thing in the last level, where I climb up a ladder, then climb down it a little.

The end boss battle may look a little strange, due to the fact his flight path is a little random, he, and all bosses in the game, kill with one hit, and the actual reload time on my character's weapon. The character I was using cannot use the jump glitch, as other character's can. His jump height only allows me to shoot once in midair.


mmbossman: Rejecting due to poor viewer feedback and voting.

Similar submissions (by title and categories where applicable):