Tool-assisted game movies
When human skills are just not enough

Submission #2748: Andrewg's NES Ghoul School in 04:02.73

Console: Nintendo Entertainment System
Game name: Ghoul School
Game version: USA
ROM filename: Ghoul School (U) [b1].nes
Emulator: (unknown)
Movie length: 04:02.73
FrameCount: 14588
Re-record count: 10347
Author's real name: Andrew Gardikis
Author's nickname: Andrewg
Submitter: andrewg
Submitted at: 2010-07-17 08:44:47
Text last edited at: 2010-08-02 21:55:04
Text last edited by: Flygon
Download: Download (3592 bytes)
Status: published
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Author's comments and explanations:


Ghoul School is now the first TAS submission I have done by myself. It was a fun project and a fun game and I've now gotten a bit better at spotting mistakes and optimizing.

I started helping Rick on his Ghoul School TAS over a year ago. A while after his submission, I noticed some minor improvements and I eventually decided to fix everything I could to clean up the TAS.

New Tricks:


The majority of improvements to this TAS were just from better optimization. Though the new tricks helped gain a few seconds as well.


I'd like to thank Rick for his previous work on this and his very impressive run. I wouldn't have known about this game if Rick hadn't posted.

I'd also like to thank Supper for his zipping technique which he discovered back when Rick was first TASing Ghoul School.

And Grunt for helping me "hex edit" during my final examination of the game. Unfortunately, this turned out to be a failure in the end, but was some useful information for future submissions.

Hope you guys like my run! Enjoy

FractalFusion: Accepting as an improvement to the published run. Also, changing ROM name to one which doesn't have the background problem.

Flygon: I was once told that if I didn't keep publishing, I'm gonna lose my Roost... I dunno about you, but this Flygon is going to use that Roost TM on himself, encode a damn movie, and publish it onto the front page of this website!

...this is about as badass as I can make publishing.

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