TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2755: Mukki's SNES Amazing Spider-Man, The - Lethal Foes in 09:37.12

Console: Super NES
Game name: Amazing Spider-Man, The - Lethal Foes
Game version: JPN
ROM filename: Amazing Spider-Man, The - Lethal Foes (J).smc
Branch:
Emulator: (unknown)
Movie length: 09:37.12
FrameCount: 34627
Re-record count: 25531
Author's real name: I. Masterson
Author's nickname: Mukki
Submitter: Mukki
Submitted at: 2010-07-20 19:54:14
Text last edited at: 2010-07-30 03:40:42
Text last edited by: sgrunt
Download: Download (2594 bytes)
Status: published
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Author's comments and explanations:

Here is a run of one of my favorite Spiderman games, which unusually, given the series' popularity in the west, was only released in Japan. This Spidey game is particularly interesting from a TAS perspective due to the wealth of techniques at the players' disposal.

Movement at
Top Velocity
Value at 7E1CE6 Comments
Standing Still 0 Seldom used
Walking 256
512
varies on alternate frames.
Seldom used
Running 1024 Used over very short distances
Swinging 1565 Most used movement
Shoulder Charge 1792 Fastest movement but considerable warm up/warm down time.
Used over some short distances and to pass through enemy hitboxes

Attack Damage Dealt Comments
Punch 5HP x 2
8HP x 1
10HP x 1
Most used against bosses.
Using full combo pushes the boss out of optimal position.
If when A is pressed for the third time an idle frame is left followed by another A the full combo is cancelled and a third 5HP punch is delivered instead.
This does less damage but keeps the boss in the optimal position and stops him attacking
Web Shot 2HP Seldom used.
Sometimes used to clear a weak enemy if it is in optimal swinging path
Dash 6HP Almost useless. Takes both Spidey and the boss out of optimal position.
Used for flare if the opportunity presents itself.
Downward Kick 6HP Useful for attacking airborne bosses.
Useful in normal play for optimally gripping the edge of a platform.
Uppercut 10HP Does highest damage.
Slow to execute so punching trick often used instead.
Useful for low flying bosses.
Useful for a finishing blow.


FractalFusion: Accepting this movie ASAP. It's another one of those grappling wire games, and it looks cool.

sgrunt: Kyman has indicated he's encoding this; assuming all is well I'll publish that once it's done.


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