| Console: | Super NES |
|---|---|
| Game name: | Amazing Spider-Man, The - Lethal Foes |
| Game version: | JPN |
| ROM filename: | Amazing Spider-Man, The - Lethal Foes (J).smc |
| Branch: | |
| Movie length: | 09:37.12 |
| FrameCount: | 34627 |
| Re-record count: | 25531 |
| Author's real name: | I. Masterson |
| Author's nickname: | Mukki |
| Submitter: | Mukki |
| Text last edited at: | 2010-07-30 03:40:42 |
| Text last edited by: | sgrunt |
| Download: | Download (2594 bytes) |
| Status: | published |
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| Movement at Top Velocity | Value at 7E1CE6 | Comments |
|---|---|---|
| Standing Still | 0 | Seldom used |
| Walking | 256 512 | varies on alternate frames. Seldom used |
| Running | 1024 | Used over very short distances |
| Swinging | 1565 | Most used movement |
| Shoulder Charge | 1792 | Fastest movement but considerable warm up/warm down time. Used over some short distances and to pass through enemy hitboxes |
| Attack | Damage Dealt | Comments |
|---|---|---|
| Punch | 5HP x 2 8HP x 1 10HP x 1 | Most used against bosses. Using full combo pushes the boss out of optimal position. If when A is pressed for the third time an idle frame is left followed by another A the full combo is cancelled and a third 5HP punch is delivered instead. This does less damage but keeps the boss in the optimal position and stops him attacking |
| Web Shot | 2HP | Seldom used. Sometimes used to clear a weak enemy if it is in optimal swinging path |
| Dash | 6HP | Almost useless. Takes both Spidey and the boss out of optimal position. Used for flare if the opportunity presents itself. |
| Downward Kick | 6HP | Useful for attacking airborne bosses. Useful in normal play for optimally gripping the edge of a platform. |
| Uppercut | 10HP | Does highest damage. Slow to execute so punching trick often used instead. Useful for low flying bosses. Useful for a finishing blow. |