TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2756: marzojr's Genesis Tails in Sonic The Hedgehog in 14:16.43

Console: Sega Genesis
Game name: Tails in Sonic The Hedgehog
Game version: USA
ROM filename: s1tails.bin
Branch:
Emulator: (unknown)
Movie length: 14:16.43
FrameCount: 51386
Re-record count: 43991
Author's real name: Marzo Junior
Author's nickname: marzojr
Submitter: marzojr
Submitted at: 2010-07-21 21:06:55
Text last edited at: 2010-08-15 00:09:12
Text last edited by: marzojr
Download: Download (3700 bytes)
Status: published
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Author's comments and explanations:
The latest Sonic run adds some new tricks that Tails can also perform. The result is an improvement of 5 seconds 37 frames in in-game time, or almost 13 seconds real time.

This run uses the 2.1.1 version of Pu7o's Miles 'Tails' Prower in Sonic the Hedgehog hack.

Game objectives

  • Emulator used: Gens 11a + S3KCamhack + SolidityViewer + (partial)HitboxDisplay + LUA HUD for Genesis Sonic games
  • Aims for fastest time
  • Takes no damage
  • Abuses programming errors
  • Ignores delays caused by bonus effects

Comments

Labyrinth Zone 3, Star Light Zone 1, 2 & 3 and the transition between Scrap Brain Zones 2 and 3 have been improved to the following times:
Act New time Old time Savings
Labyrinth Zone 3 0:26::47 0:27::08 0:00:21
Star Light Zone 1 0:17::12 0:17::19 0:00::07
Star Light Zone 2 0:09::47 0:10::11 0:00::24
Star Light Zone 3 0:24::18 0:29::27 0:05::09
Total improvement in in-game time: 0:06::01. Due to the improved transition between Scrap Brain Zones 2 and 3, the total real-time improvement is of almost 13 seconds.

The times given are the in-game timer values. The value after the final colon indicates the in-game frame counter, and is restricted to the 0-59 range. It is updated every frame (except during lag frames), and increments the in-game second when resetting to zero.

Stage by stage comments

Labyrinth Zone 3

This is an improvement that should have been included in the previous movie; I have no idea why it isn't there. I noticed the omission when I was splicing in the new tricks. A more optimized exit from the last wall gives the entire improvement.

Star Light Zone 1

Using the glitch found by Romulo the Brazillian, which is in the latest Sonic run. Due to spindashes in the previous version of the movie, the glitch isn't as effective for Tails as it is for Sonic.

Star Light Zone 2

Using the glitch found by Romulo the Brazillian, which GGG managed to reproduce and I slightly improved, this level is now sub-10 seconds.

Star Light Zone 3

Using the glitch found by Romulo the Brazillian, which is in the latest Sonic run, leads to a rather large improvement on the level -- 5 seconds and 9 frames.

Scrap Brain Zone 2

After the score tally is over, the level transition is vastly faster thanks to a trick by FuzZerd.

Other Comments

Thanks to FuzZerd for many new tricks with which to improve this run :-) Thanks to GGG for managing to pull off the Star Light Zone 2 glitch without losing time.

Possible improvements: None of which I am aware of at this time.

Suggested screenshot: Frame 34350


cpadolf: Updated the submission with a 24 ingame frames faster version after a request by the author.


adelikat: Accepting for publication as an improvement to the published movie.

sgrunt: Updating the game name and branch to be consistent with the old movie.


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