Tool-assisted game movies
When human skills are just not enough

Submission #2797: gstick's GBA Castlevania - Harmony of Dissonance "Maxim Version" in 00:23.47

Console: Game Boy Advance
Game name: Castlevania - Harmony of Dissonance
Game version: USA
ROM filename: Castlevania - Harmony of Dissonance (U).gba
Branch: Maxim Version
Emulator: (unknown)
Movie length: 00:23.47
FrameCount: 1408
Re-record count: 3099
Author's real name: W.F
Author's nickname: gstick
Submitter: gstick
Submitted at: 2010-08-11 16:26:26
Text last edited at: 2010-08-15 10:52:10
Text last edited by: gstick
Download: Download (489 bytes)
Status: decision: cancelled
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Movie begins from a reset; should begin from power-on.

Author's comments and explanations:
Encoded by MisterEpic. Thanks.

(Link to video)

General info

Emulator/tools used

  • VisualBoyAdvance 1.72 for rerecording v23
  • TAS Movie Editor v0.12.1
  • Some emulua scripts


  • Starts from a predefined save
  • Aims for shortest input time
  • Abuses programming errors
  • Manipulates luck
  • Uses warps
  • No damage/death

I just improved previous version by 7 frames.
(Sorry, it seems that I had linked a wrong URL. I modified it.)

Movement tricks

cf. http://tasvideos.org/2124S.html I tried discovering a new movement like Julius's one that takes the place of sliding. But I failed.


Until entering the castle
No improvements. Previous version is so solid that I could not improve there.

In the entrance
I saved 4 frames by using spin attack before whip-launch glitch.

While warping
Somehow I saved 1 frame in the clock tower.

In the previous room of Dracula Wraith
I saved 1 frame until getting on the elevator.
By the way, I manipulated luck while spinning.

Kischine-ryu Ougi!
I saved 1 frame by the luck manipulation.


Thanks to TASers of CVHoD, especially, pirate_sephiroth, Comicalflop, zggzdydp, Deign, and klmz, for pioneering and developing the amazing route.
And gocha's Lua scripts helped me to manipulate luck. Thanks, gocha.


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