Submission #2797: gstick's GBA Castlevania: Harmony of Dissonance "Maxim Version" in 00:23.47

Game Boy Advance
(Submitted: Castlevania - Harmony of Dissonance)
Maxim Version
VBA-rr
1408
60
3099
Unknown
! Movie begins from a reset; should begin from power-on.
Castlevania - Harmony of Dissonance (U).gba
Submitted by gstick on 8/11/2010 4:26:25 PM
Submission Comments

General info

Emulator/tools used

  • VisualBoyAdvance 1.72 for rerecording v23
  • TAS Movie Editor v0.12.1
  • Some emulua scripts

Objectives

  • Starts from a predefined save
  • Aims for shortest input time
  • Abuses programming errors
  • Manipulates luck
  • Uses warps
  • No damage/death
I just improved previous version by 7 frames.
(Sorry, it seems that I had linked a wrong URL. I modified it.)

Movement tricks

cf. #2124: klmz's GBA Castlevania: Harmony of Dissonance in 11:13.12 I tried discovering a new movement like Julius's one that takes the place of sliding. But I failed.

Improvements

Until entering the castle
No improvements. Previous version is so solid that I could not improve there.

In the entrance
I saved 4 frames by using spin attack before whip-launch glitch.

While warping
Somehow I saved 1 frame in the clock tower.

In the previous room of Dracula Wraith
I saved 1 frame until getting on the elevator.
By the way, I manipulated luck while spinning.

Kischine-ryu Ougi!
I saved 1 frame by the luck manipulation.

Thanks

Thanks to TASers of CVHoD, especially, pirate_sephiroth, Comicalflop, zggzdydp, Deign, and klmz, for pioneering and developing the amazing route.
And gocha's Lua scripts helped me to manipulate luck. Thanks, gocha.

ムッムッホァイ
Last Edited by adelikat on 9/19/2023 4:36 AM
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