TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #27: Gigafrost's Genesis Contra - Hard Corps in 15:50.7

Console: Sega Genesis
Game name: Contra - Hard Corps
Game version:
ROM filename:
Branch:
Emulator: (unknown)
Movie length: 15:50.7
FrameCount: 57042
Re-record count: 1652
Author's real name: Emmitt R. Kraft
Author's nickname: Gigafrost
Submitter: Gigafrost
Submitted at: 2004-06-10 10:42:28
Text last edited at: 2011-07-16 21:50:49
Text last edited by: Dacicus
Download: Download (5842 bytes)
Status: published
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Author's comments and explanations:
Emulator: Gens_movie_test8 (IE, Gens) Length of Movie: 15:50 (Speedrun.org gives 15:22) Real Name: Emmitt R. Kraft Nickname: Gigafrost Personal Website:

Notes: About playing the GMV file, it apparently desyncronizes when player 1 is set to a 6-button controller. To properly play it, player 1 has to be set to 3-button.

There's one or two parts I have doubts about, but I think this run came out really good. Recently I've begun to wonder if the game really would be faster with Fang. I suppose that warrants a future time attack. Right now, though, me and my brother are working on a two player time attack, so it might be a while before I try something like that.

What's impressive in this movie? I think the inhuman usage of Browny's Yo-yo is the most impressive. Some of my favorite examples:

-Killing the first boss so fast that he never enters his second attack mode. -"Hovering" the yo-yo on the waterfall miniboss and the final boss' second form to kill blazingly fast. -Killing the strange robot ball's (level 4) final form as soon as he flys by. -Cockily attacking the 4th level boss' final form.

I also spent time making sure I fired only when a boss\miniboss would start taking damage and stopping as soon as they were dead (IE, bullet conservation). There may be a few parts where I didn't do this perfectly, though, such as stage 5, where I fired the yo-yo and didn't hit anything. This escaped my attention during the creation process and I didn't notice until I had already finished the battle against the scientist.

I suppose in stage 5 it also would have been more entertaining to play around with the B weapon's boomerang as opposed to killing all the monsters (which includes the ones that attempt to committ suicide by jumping down a hole). Ah well.

An interesting thing to note is that, against the omnibot (boss of level 4), in his first mode I unduck for a single frame, my head clearly thrusting into the boss, yet I don't get damaged.

Anyways, I hope you find this run satisfying enough to put on your site sometime in the future. :)


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