Tool-assisted game movies
When human skills are just not enough

Submission #287: alexpenev's SNES Donkey Kong Country (SNES) "101%" in 48:18.95

Console: Super NES
Game name: Donkey Kong Country (SNES)
Game version: NTSC v1.0
ROM filename: Donkey Kong Country (U) (V1.0) [!].smc
Branch: 101%
Emulator: (unknown)
Movie length: 48:18.95
FrameCount: 173937
Re-record count: 13545
Author's real name: Alex Penev
Author's nickname: alexpenev
Submitter: alexpenev
Submitted at: 2004-08-22 21:58:11
Text last edited at: 2011-07-16 21:25:55
Text last edited by: sgrunt
Download: Download (18975 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
A 101% game time of around 39:40 (shown as 0:39, because seconds are not displayed by the game, but they are kept track of).
- Uses in-game warp barrels, plus a few minor and one major warping glitches.
- Completes all levels and enters all bonuses.
- Takes damage and loses bonus games to save time.

Strategy acknowledgements:

Capers. Final autobarrel in Barrel Cannon Canyon. Slipslide Ride bonus order.
Blast and Ice Age Alley start-sections. "Rope jumping" and " tunnel warping"!!
(DKCCC strategies). Trick Track Trek and Tree Top Town warps.
Millstone Mayhem warps. Barrel Cannon Canyon midsection. Manic Mincers end-section.
... the rest is my own.

The movie is worth watching because it's almost perfect, shows the optimal strategies, and shows all the known warps.

PS. The NTSC version is about a minute faster overall than the PAL cartridge, according to our experiments. In PAL you can execute a few extra shortcuts because Diddy jumps a bit further, but it's not enough to redeem it.

Bisqwit: Processing this as well. Both of these movies look excellent.

Bisqwit: Done. Took some time because libavcodec didn't like cmp=6 setting this time and I had to do many encodings to find a working solution.

Similar submissions (by title and categories where applicable):