TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2892: adelikat's Genesis Chuck Rock in 08:51.43

Console: Sega Genesis
Game name: Chuck Rock
Game version: USA
ROM filename: Chuck Rock (U) [c][!].gen
Branch:
Emulator: (unknown)
Movie length: 08:51.43
FrameCount: 31886
Re-record count: 13852
Author's real name:
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2010-10-26 13:41:38
Text last edited at: 2015-03-27 18:52:16
Text last edited by: adelikat
Download: Download (3281 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

adelikat

As always, I have provided a release package on my my sourceforge project. It includes the movie file, submission text, and level savestates.


(Link to video)

Watch the HQx version here!

This is a 9.83 second (590 frame) improvement over the previous movie by AKA. This project started some years ago by Cardboard. I got involved and we TASed most of level 1 before Aqfaq posted a WIP that had some small improvements requiring us to redo from the start. This stalled the project for awhile, but recently I picked it back up and finished it up.

Improvements

Level 1 (179 frames)

The lag counter goes crazy in this game, however most "lag" frames are not destructive because the screen still scrolls. Heavier lag is "destructive" lag in that it freezes the screen for that frame. To distinguish between the two, I wrote a lua script to count frames where the screen fails to scroll. There were a lot of misc lag frames saved in this level but the big improvement is a nice shortcut just before the boss. It involves throwing a rock then jumping on it while it is in midair, in order to reach high ledges. Thanks to aqfaq for discovering this shortcut! The boss was improved about 50 frames with a slightly different strategy.

Level 2 (5 frames)

Not much here, mostly just walking to the right, and little to no lag.

Level 3 (3 frames)

Ditto

Level 4 (185 frames)

The big improvement here is the shortcut near the beginning of the level. I use a rock to get up to a ledge rather than hopping to the left on ledges. There is also a nice damage boost shortcut done later in the screen. There are also lots of other small improvements as well.

Level 5 (218 frames)

217 of the 218 frames here was saved on the boss. Rather than jumping on the ledges and attacking the bosses head, I stay on the ground and belly flop him. The key to a fast fight is to manipulate him into doing the charging move as often and as fast as possible. The end result is awkard and sloppy looking but that is really how the boss fight needs to go down.

Suggested Screenshot

Thanks

Aqfaq - for finding improvements and tricks Cardboard - for getting the project started and getting me involved
Flygon: Replaced the Flowplayer module with a far higher quality YouTube module.

Mister Epic: Added a link to the HQx encode.

mmbossman: Judging soon... Judging now!.... Accepting!


Similar submissions (by title and categories where applicable):